Fractal Terrain

KOTH uses a basic fractal tessalation algorithm in two dimensions for its terrain. I thought, what would a fractal terrain in three dimensions look like? So I hacked together a little program using Java3D to do just that :) I thought it was kind of cool, so I've package it up and made it available under the GPL.

terrain.tar.gz - the source code

More screenshots


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Peter Amstutz
Last updated: $Date: 2002/08/09 04:47:51 $