START xkobo xkobo -X -buttons Shift_L s -axis Left Right Up Down START ines -X -buttons z a Tab Return -axis Left Right Up Down START quake2 # set the following keybindings in quake2: # bind kp_up +forward # bind kp_down +back # bind kp_leftarrow +left # bind kp_rightarrow +right # bind ctrl +attack # bind shift +movedown # bind alt +strafe # bind space +moveup # bind / weapnext # bind ins +klook # * The same notes for playing sdoom (below) apply to console # quake as well. -rawconsole -axis 75 77 72 80 -buttons 97 42 56 57 53 110 START doom # Since sdoom is a console application, you either # A] must run joy2key on the same virtual console as sdoom # (try joy2key -config doom &) # (don't forget to kill joy2key when you are done, or # moving the joystick will continue to send keys to # the console) # or # B] run joy2key as root (so it can send keypresses to virtual # consoles it doesn't own) # (again, remeber to kill it when you are done) # send keyup codes -rawconsole # Control (fire) : LShift (run) : Alt (strafe) : Space (open/push) -buttons 97 42 56 57 # Left Arrow : Right Arrow : Up Arrow : Down Arrow -axis 75 77 72 80 START X11Amp -X X11Amp -axis z b c c -buttons z b c c START snes9x -X -axis Left Right Up Down -buttons s x d c a z Return space
Please contribute your own joy2key configurations for others to use!