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Interreality and Virtual Object System Wiki

This wiki area has been set up to facilitate collaborative documentation for VOS and VOS applications such as InteReality3d: vobject type specifications, protocol documentation, how to compile VOS, and to gather ideas and sketch plans for changes, new features, etc.

Feel free to add ideas or wishlist items to pages that are lists of ideas, or to correct or add information to pages which contain documentation. To edit a page you must first log in. If you have any problems with the wiki, please post a note here: http://interreality.org/phorum/read.php?2,130

VOS Wiki News

  • (January 10, 2008) There is now an RSS feed available for changes to this wiki. Go to RecentChanges and click the RSS button, or click the RSS button in your browser, or use this URL: http://interreality.org/cgi-bin/moinwiki/moin.cgi/RecentChanges?action=rss_rc&ddiffs=1&unique=1

  • (December 3, 2007) You must now create a user name and log in before editing any pages, another antispam measure, sorry.
  • (12-19-05) Spam blacklist lookup has been reenabled, as we just got hit by another #$*()#$ spambot
  • Added the HTML macro, you can add any HTML text which will be passed through the wiki verbatim with this macro, e.g. like this

Currently in the pipeline:

More about this Wiki

The this wiki is primarily for discussion and documentation of work in progress. The official VOS documentation is the VOS manual at http://interreality.org/static/docs/manual-html and contains sections on the VOS/Interreality project vision, core design, how to compile VOS from source code, the format of the protocol and a lot of other good stuff. You might also be interested in the VOS API documentation at http://interreality.org/static/docs/api-html

Understanding and Using VOS

  • DraftDocs

  • HowTos

  • WhyUseVos? - building a list of specific benefits VOS might have (or might have in the future if requested, contributed, or sponsored by you) for your applications or needs. Also compares VOS and Interreality/3D to other technologies and systems (such as Second Life).

  • TipsAndBestPractices - tips for good vos/vobject design and implementation

  • JargonAndTerminology

  • UsingBzr - How to use Bazaar-NG to check out VOS

  • XodDocumentation - Summary of the XML format for describing Vobjects and their relations.

  • MetaObjectDocumentation - Information on metaobjects, their properties, messages, etc.

Future Directions & Ideas:

More general and longer term brainstorms, ideas, etc.

Looking for a way to contribute to the project? Here are some of the many outstanding things that need to be done. Please discuss your ideas on the vos-d mailing list (especially since some of these things are more important than others, some are easier than others, some of these are partly done, and finally, some core changes are planned that may require you to rewrite some of your code).

A3DL/TerAngreal/Multimedia ideas

Application and Tool Ideas

Developer Library ideas

Other ideas

Analytics and Testing

Documentation

Useful Information

Manual Revision Notes

Projects Using VOS

(Add your project here!)

Vos (last edited 2008-04-25 13:54:54 by ReedHedges)