iVosObject3D Struct Reference
#include <ivosa3dl.hh>
Inheritance diagram for iVosObject3D:

Detailed Description
This interface bridges between a VOS 3D object and the Crystal Space mesh wrapper created for that object.
- Bug:
- presently this isn't very useful since nothing yet returns this interface. Obviously that will change as the iVosSector interface is fleshed out (or an alternate interface is introduced instead of this...).
Definition at line 62 of file ivosa3dl.hh.
Public Member Functions
- virtual csRef< iMeshWrapper > GetMeshWrapper ()=0
- virtual csRef< iRigidBody > GetCollider ()=0
Member Function Documentation
| virtual csRef<iRigidBody> iVosObject3D::GetCollider | ( | ) | [pure virtual] |
Get the iRigidBody collider for this Object3D.
This can be used to control the forces o the object - useful for avatars
This will return no object if there is no iDynamicsSystem registered in the object registry
Implemented in csVosObject3D.
| virtual csRef<iMeshWrapper> iVosObject3D::GetMeshWrapper | ( | ) | [pure virtual] |
The documentation for this struct was generated from the following file:
- /home/tetron/hack/vos/libs/vos/csplugin/ivosa3dl.hh