A3DL Namespace Reference
Classes
- class ActionListener
- class ActionEvent
- class RemoteActionListener
- class Actor
- class LocalActor
- class RemoteActor
- class Billboard
- class Clone
- class Cone
- class Cube
- class Cylinder
- class Light
- class Material
- Contains material (appearence) information for a 3D object. More...
- Contains material (appearence) information for a 3D object. More...
- class MaterialIterator
- class Model
- This object's geometry is defined by model data in a format such as 3DS, VRML, POV, etc. More...
- This object's geometry is defined by model data in a format such as 3DS, VRML, POV, etc. More...
- class Object3D
- Base class for all 3D objects. More...
- Base class for all 3D objects. More...
- class PolygonMesh
- A 3D object comprised of a set of polygons. More...
- A 3D object comprised of a set of polygons. More...
- class Portal
- A portal connects different sectors by presenting a polygonal region in space which is rendered as a "hole" through which the destination sector can be seen and entered. More...
- A portal connects different sectors by presenting a polygonal region in space which is rendered as a "hole" through which the destination sector can be seen and entered. More...
- class PortalIterator
- class Sector
- A sector is a grouping of 3D objects that can be considered a seperate, mostly self-contained entity from other sectors. More...
- A sector is a grouping of 3D objects that can be considered a seperate, mostly self-contained entity from other sectors. More...
- class Snow
- This object represents a region of snow-like precipitation. More...
- This object represents a region of snow-like precipitation. More...
- class Sphere
- class Texture
- class TextureIterator
- class Viewpoint
- A viewpoint is some position and orientation in space that a user may wish to assume. More...
- A viewpoint is some position and orientation in space that a user may wish to assume. More...