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    <title>Interreality Discussion</title>
    <link>http://interreality.org/phorum/index.php</link>
    <description><![CDATA[]]></description>
    <language>en</language>
    <pubDate>Fri, 01 May 2009 03:19:28 -0400</pubDate>
    <lastBuildDate>Fri, 01 May 2009 03:19:28 -0400</lastBuildDate>
    <category>Interreality Discussion</category>
    <generator>Phorum 5.1.25</generator>
    <ttl>60</ttl>
    <item>
      <title>[vos-d] Re: vos-s5.3</title>
      <link>http://interreality.org/phorum/read.php?2,304,305#msg-305</link>
      <author>tutancamon</author>
      <description><![CDATA[Hello !<br />
I want to try and play with VOS.<br />
:)<br />
Where is his installer, or his source code ?<br />
If You will talk about source code, than please tell me all what I need to compile that code.<br />
I use Windows XP SP2, on an 'IntelDualCore' with 'Radeon Sapphire 1550'.<br />
ThankYou.<br />
<br />
...And, I can put in my forum informations about this project ?<br />
Again,<br />
ThankYou.<br />
<br />
tutancamon,<br />
'Multi-User Worlds'<br />
http://vrmlserver.xooit.com/index.php]]></description>
      <category>vos-d</category>
      <guid isPermaLink="true">http://interreality.org/phorum/read.php?2,304,305#msg-305</guid>
      <pubDate>Fri, 01 May 2009 03:19:28 -0400</pubDate>
    </item>
    <item>
      <title>[vos-d] vos-s5.3</title>
      <link>http://interreality.org/phorum/read.php?2,304,304#msg-304</link>
      <author>reed</author>
      <description><![CDATA[Attached is a patch that<br />
<br />
1. adds a file called BUILD.txt that starts to give some instructions on <br />
how to build vos, including a list of dependencies you can install if <br />
you don'nt want the scons script to try downloading and building stuff.<br />
<br />
2. links to libpthread when testing crypto++<br />
<br />
vostest runs successfully for me.  Pete, can you describe what the other <br />
programs you've started are for and how to run them?<br />
<br />
Reed<br />
<br />
<br />
<br />
=== added file 'BUILD.txt'<br />
--- BUILD.txt	1970-01-01 00:00:00 +0000<br />
+++ BUILD.txt	2009-02-17 18:13:01 +0000<br />
@@ -0,0 +1,92 @@<br />
+<br />
+<br />
+Building VOS<br />
+============<br />
+<br />
+To build VOS, run the scons.py script:<br />
+<br />
+ ./scons.py<br />
+<br />
+or<br />
+<br />
+ python ./scons.py<br />
+<br />
+Targets built will be found in various subdirectories of debug/build. You will<br />
+need to add directories containing shared libraries to your system dynamic<br />
+library path (LD_LIBRARY_PATH environment variable on Linux, DYLIB_LIBRARY_PATH<br />
+on Mac OSX, PATH on Windows).<br />
+<br />
+Build options<br />
+-------------<br />
+<br />
+TODO what options can we give to scons??<br />
+<br />
+Use &quot;./scons.py tests&quot; to build tests from src/tests<br />
+<br />
+<br />
+Supported Platforms<br />
+===================<br />
+<br />
+Debian Linux 'sid' with GCC 4 and GNU dev tools<br />
+Windows XP with ???compiler???<br />
+Windows Vista with ???compiler???<br />
+Mac OSX 10.?? with ???compiler???<br />
+<br />
+<br />
+Build Dependencies<br />
+==================<br />
+<br />
+The following &quot;third party&quot; libraries are required to build VOS.<br />
+Python is required to run the scons build system. Scons will determine <br />
+whether each library is already installed on the system, and if not,<br />
+will try to obtain it from the net and build it.  It has several<br />
+ways to obtain them; you can select your preferred method using <br />
+the DOWNLOAD_OPT variable.  The methods are bzr checkout,<br />
+hg (mercurial) checkout, install on Debian using apt-get, or downloading<br />
+a tarball snapshot using wget. <br />
+<br />
+Python 2.4+                     http://www.python.org<br />
+libicu<br />
+libboost_thread                 http://www.boost.org<br />
+libboost_system<br />
+libboost_regex <br />
+libboost_signals<br />
+libboost_program_options<br />
+boost asio<br />
+boost spirit<br />
+boost_unit_test_framework<br />
+Crypto++<br />
+xerces<br />
+pkg-config <br />
+Qt 4.5+                         http://www.qtsoftware.com<br />
+Open Scene Graph<br />
+<br />
+Optional:<br />
+bzr 1.5                            http://www.bazaar-ng.org<br />
+Mercurial<br />
+wget<br />
+<br />
+<br />
+Debian/Ubuntu<br />
+-------------<br />
+<br />
+Install the following packages with apt-get:<br />
+<br />
+python libicu-dev libboost-thread-dev libbost-system-dev libboost-regex-dev libboost-signals-dev libboost-program-options-dev libboost-dev libboost-test-dev libcrypto++-dev libxerces-c2-dev pkg-config libqt4-dev libopenscenegraph-dev<br />
+<br />
+<br />
+Fedora<br />
+------<br />
+<br />
+todo<br />
+<br />
+Windows<br />
+-------<br />
+<br />
+todo<br />
+<br />
+<br />
+Mac OSX<br />
+-------<br />
+<br />
+todo<br />
<br />
=== modified file 'scripts/cryptopp.py'<br />
--- scripts/cryptopp.py	2009-02-12 02:01:58 +0000<br />
+++ scripts/cryptopp.py	2009-02-17 16:21:31 +0000<br />
@@ -38,7 +38,7 @@<br />
         context.sconf.env['CRYPTOPP_CPPDEFINES'] = ['CRYPTOPP_IMPORTS']<br />
     return thirdparty.TryCompileAndLink(context, 'Crypto++', 'CRYPTOPP_', '.cc',<br />
                                         headers=['cryptopp/cryptlib.h'],<br />
-                                        libraries=['cryptopp'])<br />
+                                        libraries=['cryptopp', 'pthread'])<br />
 <br />
 def checkCryptoPP(context):<br />
     return thirdparty.configureDependency(context,<br />
<br />
<br />
_______________________________________________<br />
vos-d mailing list<br />
vos-d@interreality.org<br />
http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d]]></description>
      <category>vos-d</category>
      <guid isPermaLink="true">http://interreality.org/phorum/read.php?2,304,304#msg-304</guid>
      <pubDate>Tue, 17 Feb 2009 13:43:31 -0500</pubDate>
    </item>
    <item>
      <title>[vos-d] [Fwd: Nokia to License Qt Under LGPL]</title>
      <link>http://interreality.org/phorum/read.php?2,303,303#msg-303</link>
      <author>reed</author>
      <description><![CDATA[_______________________________________________<br />
vos-d mailing list<br />
vos-d@interreality.org<br />
http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d]]></description>
      <category>vos-d</category>
      <guid isPermaLink="true">http://interreality.org/phorum/read.php?2,303,303#msg-303</guid>
      <pubDate>Thu, 15 Jan 2009 10:45:58 -0500</pubDate>
    </item>
    <item>
      <title>[vos-d] What's New in Boost Threads? (Summary of recent changes to the Boost Thread library)</title>
      <link>http://interreality.org/phorum/read.php?2,302,302#msg-302</link>
      <author>reed</author>
      <description><![CDATA[Article here: http://www.ddj.com/cpp/211600441]]></description>
      <category>vos-d</category>
      <guid isPermaLink="true">http://interreality.org/phorum/read.php?2,302,302#msg-302</guid>
      <pubDate>Mon, 27 Oct 2008 13:50:21 -0400</pubDate>
    </item>
    <item>
      <title>[vos-d] Re: VOS as Flex Web Service</title>
      <link>http://interreality.org/phorum/read.php?2,300,301#msg-301</link>
      <author>reed</author>
      <description><![CDATA[Hi Sam,<br />
<br />
Can you give an example or more details about what you're thinking about?  I don't know that much about Flex but here are some general thoughts.<br />
<br />
Already with hypervos you can certainly include Flash objects in any web page, the same as any other data, but I assume Flex provides more than just typical flash movies?<br />
<br />
In thinking about future applications, I've considered the idea of giving the user interface client application the ability to run things like Flash, Processing programs, etc. as one of its various display modes (other display modes will include the 3D view, general web page view, general 2D graphics view, views for editing and manipulating objects and properties, etc.), and then making the VOS library (and therefore access to all the Vobjects in a remote system) available in whatever programming/scripting language that environment provides.  In the case of Flash or Flex would that be ActionScript?<br />
<br />
In the next major version of VOS, one of the major features is the idea of automatically having API bindings in a variety of programming languages. Depending on how that works for something like ActionScript or in the context of a particular runtime environment, this makes it possible to use VOS as a &quot;backend&quot; or communications protocol or whatever for all kinds of languages and environments.  <br />
<br />
You could also use VOS as a &quot;Front end&quot; too if you wanted, as well. (I.e. the Flex application just has to set up the vobjects for another app to attach to and display for a user.)<br />
<br />
But if you can give more details about Flex we can consider the specifics.  I don't know very much about it.<br />
<br />
Reed]]></description>
      <category>vos-d</category>
      <guid isPermaLink="true">http://interreality.org/phorum/read.php?2,300,301#msg-301</guid>
      <pubDate>Fri, 17 Oct 2008 09:38:04 -0400</pubDate>
    </item>
    <item>
      <title>[vos-d] VOS as Flex Web Service</title>
      <link>http://interreality.org/phorum/read.php?2,300,300#msg-300</link>
      <author>Sam Rose</author>
      <description><![CDATA[I am interested in thinking about this...<br />
<br />
<br />
Has anyone ever accomplished it so far?]]></description>
      <category>vos-d</category>
      <guid isPermaLink="true">http://interreality.org/phorum/read.php?2,300,300#msg-300</guid>
      <pubDate>Tue, 14 Oct 2008 00:28:37 -0400</pubDate>
    </item>
    <item>
      <title>[vos-d] How databases hurt scalability</title>
      <link>http://interreality.org/phorum/read.php?2,299,299#msg-299</link>
      <author>reed</author>
      <description><![CDATA[http://www.pbs.org/cringely/pulpit/2008/pulpit_20081003_005424.html<br />
<br />
_______________________________________________<br />
vos-d mailing list<br />
vos-d@interreality.org<br />
http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d]]></description>
      <category>vos-d</category>
      <guid isPermaLink="true">http://interreality.org/phorum/read.php?2,299,299#msg-299</guid>
      <pubDate>Sat, 04 Oct 2008 12:05:08 -0400</pubDate>
    </item>
    <item>
      <title>[vos-d] Re: Why not? :)</title>
      <link>http://interreality.org/phorum/read.php?2,286,298#msg-298</link>
      <author>Malx</author>
      <description><![CDATA[&gt; IO could certainly be one of them<br />
That is not quite the idea. :)<br />
<br />
In the thread &quot;s5 properties again&quot; there was a talk about:<br />
<br />
&quot;Replace the vobject &quot;child list&quot; with a &quot;property map&quot;. A property is a<br />
slot that holds some value, which can be a basic type (int, string), a<br />
compound type (struct, array or map) or a reference to another vobject.<br />
Reflection permits iterating over all entries in the property map.&quot;<br />
<br />
 But that is exactly what is already implemented in IO language. The idea is to use IO as a core engine for VOS. It is &quot;easily embedded and extended&quot;. It has &quot;slots&quot; as basic mechanism to store objects (any of listed data types are objects in IO). Also &quot;iterating over all entries&quot; is also simple. <br />
 All need to be done is to append it to networking component of VOS.<br />
 Or may be I'm too optimistic? :)<br />
<br />
&gt; Having a C++ base is pretty useful when it comes to portability and integrating libraries.<br />
<br />
 IO is itself written in C and also code base is portable:<br />
<br />
&quot;<br />
# fast enough<br />
# multi-platform<br />
# unrestrictive BSD/MIT license<br />
&quot;<br />
<br />
See more about using IO inside your own program:<br />
http://iolanguage.com/scm/git/checkout/Io/docs/IoGuide.html#Embedding<br />
<br />
<br />
And speed (some of topics here was on speed optimisation with lots of objects):<br />
&quot;<br />
Io uses coroutines (user level cooperative threads), instead of preemptive OS level threads to implement concurrency. This avoids the substantial costs (memory, system calls, locking, caching issues, etc) associated with native threads and allows Io to support a very high level of concurrency with thousands of active threads.<br />
&quot;<br />
<br />
And asynchronous calls:<br />
&quot;<br />
Any object in Io can be sent an asynchronous message by placing a @ or @@ before the message name.<br />
&quot;<br />
<br />
Fathermore there is DistributedObjects:<br />
http://iolanguage.com/scm/git/checkout/Io/docs/IoReference.html#DistributedObjects<br />
<br />
&quot;<br />
The DOConnection object is usefull for communicating with remote servers in a way that makes it look just like the sending of local messages. Proxies are automatically created on either side for passed objects, with the exception of strings and numbers, which are passed by value. Example:<br />
<br />
con := DOConnection clone setHost(&quot;127.0.0.1&quot;) setPort(8456) connect<br />
&quot;<br />
<br />
So you could just communicate from inside of IO with other VOS nodes if they act as DOServers. :)<br />
<br />
Waiting for Peter then :)]]></description>
      <category>vos-d</category>
      <guid isPermaLink="true">http://interreality.org/phorum/read.php?2,286,298#msg-298</guid>
      <pubDate>Wed, 27 Aug 2008 11:37:02 -0400</pubDate>
    </item>
    <item>
      <title>[vos-d] Sorry, need another test message</title>
      <link>http://interreality.org/phorum/read.php?2,297,297#msg-297</link>
      <author>reed</author>
      <description><![CDATA[Just want to make sure the list still works after changing something...<br />
<br />
Reed<br />
<br />
<br />
-- <br />
http://interreality.org/~reed<br />
<br />
_______________________________________________<br />
vos-d mailing list<br />
vos-d@interreality.org<br />
http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d]]></description>
      <category>vos-d</category>
      <guid isPermaLink="true">http://interreality.org/phorum/read.php?2,297,297#msg-297</guid>
      <pubDate>Sat, 23 Aug 2008 19:49:27 -0400</pubDate>
    </item>
    <item>
      <title>[vos-d] test message</title>
      <link>http://interreality.org/phorum/read.php?2,296,296#msg-296</link>
      <author></author>
      <description><![CDATA[This is a test message. Ignore.<br />
<br />
(Reed)<br />
<br />
[2fn]<br />
<br />
<br />
_______________________________________________<br />
vos-d mailing list<br />
vos-d@interreality.org<br />
http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d]]></description>
      <category>vos-d</category>
      <guid isPermaLink="true">http://interreality.org/phorum/read.php?2,296,296#msg-296</guid>
      <pubDate>Sat, 23 Aug 2008 19:38:31 -0400</pubDate>
    </item>
    <item>
      <title>[vos-d] Re: Why not? :)</title>
      <link>http://interreality.org/phorum/read.php?2,286,295#msg-295</link>
      <author>reed</author>
      <description><![CDATA[Looks like an interesting language, and it even has at least the start of a good library.  I think it would be detrimental at this stage to switch implementation languages. Having a C++ base is pretty useful when it comes to portability and integrating libraries.  But as you may know, one of the major features that Peter is working on for the next version is infrastructure that will make it easier to have many language bindings, IO could certainly be one of them, and we can try to think of ways of making the integration natural and using its features to the fullest...   But I'll let Pete comment more authoritatively on that...<br />
<br />
Reed]]></description>
      <category>vos-d</category>
      <guid isPermaLink="true">http://interreality.org/phorum/read.php?2,286,295#msg-295</guid>
      <pubDate>Sat, 23 Aug 2008 07:23:10 -0400</pubDate>
    </item>
    <item>
      <title>[vos-d] Site is back up</title>
      <link>http://interreality.org/phorum/read.php?2,293,293#msg-293</link>
      <author>reed</author>
      <description><![CDATA[The website and email are back now. There was some problem in rebooting after moving the server to a new location.<br />
<br />
Reed]]></description>
      <category>vos-d</category>
      <guid isPermaLink="true">http://interreality.org/phorum/read.php?2,293,293#msg-293</guid>
      <pubDate>Fri, 22 Aug 2008 20:32:15 -0400</pubDate>
    </item>
    <item>
      <title>[vos-d] Re: property &quot;shader&quot;</title>
      <link>http://interreality.org/phorum/read.php?2,291,292#msg-292</link>
      <author>reed</author>
      <description><![CDATA[Can you explain a bit more what you mean?  Do you mean to apply the &quot;shader program&quot; concept to any VOS property? And if that shader happens to be a GPU program, then run it on the GPU?  I'd represent the shader as a Vobject, and point it at any other property as its input and outputs. Then you can use the UI to arrange and hook them up, chain them, etc.  <br />
<br />
I asked you about something related a while ago but forget the specific context: could we use VOS as an interface between the CPU world and the GPU world, by moving property data back and forth as it changed, and more generally, by using VOS messages to send events/signals back and forth?<br />
<br />
Reed]]></description>
      <category>vos-d</category>
      <guid isPermaLink="true">http://interreality.org/phorum/read.php?2,291,292#msg-292</guid>
      <pubDate>Thu, 21 Aug 2008 14:29:16 -0400</pubDate>
    </item>
    <item>
      <title>[vos-d] property &quot;shader&quot;</title>
      <link>http://interreality.org/phorum/read.php?2,291,291#msg-291</link>
      <author>Peter Amstutz</author>
      <description><![CDATA[Just got back from SIGGRAPH a couple days ago.<br />
<br />
This year's unofficial technical theme was &quot;the year of general  <br />
purpose computing on GPUs (GPGPUs)&quot;.  This got me thinking about how  <br />
the CPU controlling the GPU is  like a server and client  <br />
communicating over a network.  Just like giving the user a high  <br />
quality, low latency experience means moving computation to the  <br />
client, getting better graphics performance means moving computation  <br />
to the GPU.  What is interesting is that the programming model for  <br />
GPUs is relatively standardized, and is based on functional  <br />
programming principals that avoid side effects (which is what makes  <br />
massive parallelism possible.)  They define transformations of some  <br />
input data to some output data.<br />
<br />
So my idea is that in VOS, one could associate a property value with  <br />
a &quot;property shader&quot; which defined a transformation of that data.   <br />
This could include typical graphics functions (vertex shaders,  <br />
fragment shaders) but also be applied further up the graphics  <br />
pipeline, for example to interpolate the world position of a moving  <br />
character based on the last know position and some time step, or  <br />
render effects like speech bubbles.  The latter case is interesting  <br />
because it splits up the event into a semantic part (the text message  <br />
being communicating) and a presentation part (the shader that draws it).<br />
<br />
The interesting thing about GPUs that I didn't realize until last  <br />
week is that they have been abstracted behind a virtual machine  <br />
model; this means moving shader programs around the network in source  <br />
or bytecode form is realistic since it will be compiled to the native  <br />
architecture on the fly.  The upcoming OpenCL (&quot;Open Compute Library&quot;  <br />
or &quot;Open Computing Language&quot;) is interesting since it's an attempt to  <br />
standardize the CPU/GPU interface backed by the Khronos group (the  <br />
same people that maintain the OpenGL spec.)<br />
<br />
All that said, VOS is pretty far away from actually trying out these  <br />
ideas, but I wanted to throw the idea out there.<br />
<br />
[ Peter Amstutz ][ tetron@interreality.org ] <br />
[peter.amstutz@tseboston.com]<br />
[Lead Programmer][Interreality Project][Virtual Reality for the  <br />
Internet]<br />
[ VOS: Next Generation Internet Communication][ http:// <br />
interreality.org ]<br />
[ http://interreality.org/~tetron ][ pgpkey:  pgpkeys.mit.edu   <br />
18C21DF7 ]<br />
<br />
<br />
<br />
<br />
<br />
_______________________________________________<br />
vos-d mailing list<br />
vos-d@interreality.org<br />
http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d]]></description>
      <category>vos-d</category>
      <guid isPermaLink="true">http://interreality.org/phorum/read.php?2,291,291#msg-291</guid>
      <pubDate>Mon, 18 Aug 2008 21:29:34 -0400</pubDate>
    </item>
    <item>
      <title>[vos-d] Re: Why not? :)</title>
      <link>http://interreality.org/phorum/read.php?2,286,290#msg-290</link>
      <author>Malx</author>
      <description><![CDATA[Hello<br />
<br />
I have not understand an answer really :(<br />
<br />
If you mean I need ftp/http server to use IO language it is not the case. Now there is VOS server. It will remain for internet commuications, but inside of it will be IO interpreter for object processing. Every &quot;site&quot; will have one. <br />
<br />
Malx]]></description>
      <category>vos-d</category>
      <guid isPermaLink="true">http://interreality.org/phorum/read.php?2,286,290#msg-290</guid>
      <pubDate>Mon, 18 Aug 2008 16:31:00 -0400</pubDate>
    </item>
    <item>
      <title>[vos-d] Re: Why not? :)</title>
      <link>http://interreality.org/phorum/read.php?2,286,289#msg-289</link>
      <author></author>
      <description><![CDATA[Hi Pete or Reed,<br />
<br />
I ?<br />
<br />
Stay well.<br />
<br />
-  <br />
Entrante.fif<br />
Search name: insondable<br />
Find items: If any criteria are met<br />
Sender contains myspace<br />
Recipients contains myspace<br />
Subject contains myspace<br />
Message Body contains myspace <br />
Source Account is HEBLACK, J &lt;jason.heblack@sbcglobal.net&gt;<br />
Then Move to Folder Inbox/Air alert<br />
http://www.allmyamigos.com/view_profile.php?member_id=6145 <br />
<br />
<br />
On Thu, 2008-08-14 at 14:53 -0400, Malx wrote:<br />
&gt; Posted at: http://interreality.org/phorum/read.php?2,286,286#msg-286<br />
&gt; Malx wrote:<br />
&gt; <br />
&gt; Hello!<br />
&gt; <br />
&gt; I have seen this project a while ago and still it hard to grasp :)<br />
&gt; Sorry if I miss the point.<br />
&gt; <br />
&gt; Do you know the language:<br />
&gt; http://www.iolanguage.com/<br />
&gt; http://www.quag.geek.nz/io/getting-started/<br />
&gt; <br />
&gt;  It is very small and easily embeddable language. It is Object oriented but very simple. It has no classes, but only objects (same as JS). And instead of methods it has messages ( File.open() is actually &quot;send message 'open(param)' to object File). All things there are objects - numbers, base library, key words - they are just ordinary objects.<br />
&gt; <br />
&gt;  So why I mention it?<br />
&gt; <br />
&gt; <br />
&gt;  Why not to build VOS on top of existing language implementation? :)))<br />
&gt; <br />
&gt; <br />
&gt; <br />
&gt;  Instead of scripting bindings - you get whole language for scripting.<br />
&gt;  Instead of recreating object environment - you just use existing one.<br />
&gt;  Instead of hard way of creating all object in C++ you could use most of scripting language and implement base library objects in C/C++ and embed them as IO objects.<br />
&gt; This will help newcomers a lot - just write scripts to make content.<br />
&gt; <br />
&gt; http://www.quag.geek.nz/io/visual/<br />
&gt;  (could you draw something like this for VOS? ;)<br />
&gt; <br />
&gt;  It will simplify thing alot.<br />
&gt; <br />
&gt;  If you think that it is not possible in internet environment I will not agree. Simple example - if you try to reference non existing object that will not end you program. It will load that object from file instead and program just continues. Same way it could import remote object from external server or deliver a message to it (this part needs to be done :) ).<br />
&gt; <br />
&gt;  Malx<br />
&gt; <br />
&gt; <br />
&gt; _______________________________________________<br />
&gt; vos-d mailing list<br />
&gt; vos-d@interreality.org<br />
&gt; http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d<br />
<br />
<br />
_______________________________________________<br />
vos-d mailing list<br />
vos-d@interreality.org<br />
http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d]]></description>
      <category>vos-d</category>
      <guid isPermaLink="true">http://interreality.org/phorum/read.php?2,286,289#msg-289</guid>
      <pubDate>Mon, 18 Aug 2008 14:28:50 -0400</pubDate>
    </item>
    <item>
      <title>[vos-d] Re: Why not? :)</title>
      <link>http://interreality.org/phorum/read.php?2,286,288#msg-288</link>
      <author></author>
      <description><![CDATA[Hello!<br />
<br />
<br />
It could simplify without Http or ftp server not that. <br />
<br />
<br />
Stay well.<br />
<br />
Jason<br />
-  <br />
Entrante.fif<br />
Search name: insondable<br />
Find items: If any criteria are met<br />
Sender contains myspace<br />
Recipients contains myspace<br />
Subject contains myspace<br />
Message Body contains myspace <br />
Source Account is HEBLACK, J &lt;jason.heblack@sbcglobal.net&gt;<br />
Then Move to Folder Inbox/Air alert<br />
http://www.allmyamigos.com/view_profile.php?member_id=6145 <br />
<br />
<br />
On Thu, 2008-08-14 at 14:53 -0400, Malx wrote:<br />
&gt; Posted at: http://interreality.org/phorum/read.php?2,286,286#msg-286<br />
&gt; Malx wrote:<br />
&gt; <br />
&gt; Hello!<br />
&gt; <br />
&gt; I have seen this project a while ago and still it hard to grasp :)<br />
&gt; Sorry if I miss the point.<br />
&gt; <br />
&gt; Do you know the language:<br />
&gt; http://www.iolanguage.com/<br />
&gt; http://www.quag.geek.nz/io/getting-started/<br />
&gt; <br />
&gt;  It is very small and easily embeddable language. It is Object oriented but very simple. It has no classes, but only objects (same as JS). And instead of methods it has messages ( File.open() is actually &quot;send message 'open(param)' to object File). All things there are objects - numbers, base library, key words - they are just ordinary objects.<br />
&gt; <br />
&gt;  So why I mention it?<br />
&gt; <br />
&gt; <br />
&gt;  Why not to build VOS on top of existing language implementation? :)))<br />
&gt; <br />
&gt; <br />
&gt; <br />
&gt;  Instead of scripting bindings - you get whole language for scripting.<br />
&gt;  Instead of recreating object environment - you just use existing one.<br />
&gt;  Instead of hard way of creating all object in C++ you could use most of scripting language and implement base library objects in C/C++ and embed them as IO objects.<br />
&gt; This will help newcomers a lot - just write scripts to make content.<br />
&gt; <br />
&gt; http://www.quag.geek.nz/io/visual/<br />
&gt;  (could you draw something like this for VOS? ;)<br />
&gt; <br />
&gt;  It will simplify thing alot.<br />
&gt; <br />
&gt;  If you think that it is not possible in internet environment I will not agree. Simple example - if you try to reference non existing object that will not end you program. It will load that object from file instead and program just continues. Same way it could import remote object from external server or deliver a message to it (this part needs to be done :) ).<br />
&gt; <br />
&gt;  Malx<br />
&gt; <br />
&gt; <br />
&gt; _______________________________________________<br />
&gt; vos-d mailing list<br />
&gt; vos-d@interreality.org<br />
&gt; http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d<br />
<br />
<br />
_______________________________________________<br />
vos-d mailing list<br />
vos-d@interreality.org<br />
http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d]]></description>
      <category>vos-d</category>
      <guid isPermaLink="true">http://interreality.org/phorum/read.php?2,286,288#msg-288</guid>
      <pubDate>Mon, 18 Aug 2008 07:11:50 -0400</pubDate>
    </item>
    <item>
      <title>[vos-d] Why not? :)</title>
      <link>http://interreality.org/phorum/read.php?2,286,286#msg-286</link>
      <author>Malx</author>
      <description><![CDATA[Hello!<br />
<br />
I have seen this project a while ago and still it hard to grasp :)<br />
Sorry if I miss the point.<br />
<br />
Do you know the language:<br />
http://www.iolanguage.com/<br />
http://www.quag.geek.nz/io/getting-started/<br />
<br />
 It is very small and easily embeddable language. It is Object oriented but very simple. It has no classes, but only objects (same as JS). And instead of methods it has messages ( File.open() is actually &quot;send message 'open(param)' to object File). All things there are objects - numbers, base library, key words - they are just ordinary objects.<br />
<br />
 So why I mention it?<br />
<br />
<br />
 Why not to build VOS on top of existing language implementation? :)))<br />
<br />
<br />
<br />
 Instead of scripting bindings - you get whole language for scripting.<br />
 Instead of recreating object environment - you just use existing one.<br />
 Instead of hard way of creating all object in C++ you could use most of scripting language and implement base library objects in C/C++ and embed them as IO objects.<br />
This will help newcomers a lot - just write scripts to make content.<br />
<br />
http://www.quag.geek.nz/io/visual/<br />
 (could you draw something like this for VOS? ;)<br />
<br />
 It will simplify thing alot.<br />
<br />
 If you think that it is not possible in internet environment I will not agree. Simple example - if you try to reference non existing object that will not end you program. It will load that object from file instead and program just continues. Same way it could import remote object from external server or deliver a message to it (this part needs to be done :) ).<br />
<br />
 Malx]]></description>
      <category>vos-d</category>
      <guid isPermaLink="true">http://interreality.org/phorum/read.php?2,286,286#msg-286</guid>
      <pubDate>Thu, 14 Aug 2008 14:53:44 -0400</pubDate>
    </item>
    <item>
      <title>[vos-announce] VOS and Interreality Status Update; SIGGRAPH; website</title>
      <link>http://interreality.org/phorum/read.php?4,285,285#msg-285</link>
      <author></author>
      <description><![CDATA[It's been a while since we made any announcements about VOS.  The <br />
project is not dead, though Peter and I have not had much time in the <br />
past few months to work on it.<br />
<br />
Based on discussions on the mailing list and IRC, Peter is now working <br />
on some important changes to VOS itself.  Certain core aspects of the <br />
VOS design will change, as will the API and process of implementing <br />
object types, but the overall idea will remain and we will gain some <br />
important new tools and features, and fix some fundamental problems that <br />
emerged in the previous design.<br />
<br />
We are also planning a new client program that's more modular and will <br />
be useful for different kind of applications (3D display, visualization <br />
and &quot;dashboards&quot;, general object management, and more); I've started <br />
this based on Peter's prototype from a while back.<br />
<br />
Check the vos-d archives or ask about it if you would like more info on <br />
the upcoming changes.<br />
<br />
SIGGRAPH<br />
--------<br />
<br />
Pete is at SIGGRAPH right now, so if anyone wants to meet up, you can <br />
contact him by email (tetron @ interreality.org).<br />
<br />
Website<br />
-------<br />
<br />
I've changed the website, it removes a lot of information that will no <br />
longer be relevant for future versions of VOS, but if anyone needs <br />
anything that is now missing let me know.<br />
<br />
<br />
http://interreality.org/<br />
<br />
_______________________________________________<br />
vos-announce mailing list<br />
vos-announce@interreality.org<br />
http://www.interreality.org/cgi-bin/mailman/listinfo/vos-announce]]></description>
      <category>vos-announce</category>
      <guid isPermaLink="true">http://interreality.org/phorum/read.php?4,285,285#msg-285</guid>
      <pubDate>Thu, 14 Aug 2008 12:41:44 -0400</pubDate>
    </item>
    <item>
      <title>[vos-d] Re: Rough graphs of #vos channel activity</title>
      <link>http://interreality.org/phorum/read.php?2,283,284#msg-284</link>
      <author>reed</author>
      <description><![CDATA[Oops, just noticed that the days of the week are out of order.  Should <br />
fix that I guess. But there's an interesting upward trend toward the <br />
middle of the week, then it goes down to drop off on Saturday.<br />
<br />
_______________________________________________<br />
vos-d mailing list<br />
vos-d@interreality.org<br />
http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d]]></description>
      <category>vos-d</category>
      <guid isPermaLink="true">http://interreality.org/phorum/read.php?2,283,284#msg-284</guid>
      <pubDate>Fri, 08 Aug 2008 07:13:08 -0400</pubDate>
    </item>
    <item>
      <title>[vos-d] Rough graphs of #vos channel activity</title>
      <link>http://interreality.org/phorum/read.php?2,283,283#msg-283</link>
      <author>reed</author>
      <description><![CDATA[First two graphs, averages of number of users on the channel.<br />
<br />
Not a great gauge of activity or when the best time to be on the <br />
channel, since most of the activity on #vos is just lurking.<br />
<br />
Since there's a small number of users, we can look more closely at who <br />
is on when I think.  I think charting that is beyond the capabilities of <br />
gnumeric though... will need to think about that.<br />
<br />
I'm tempted to just put some basic graphic features in my Qt UI <br />
prototype and write a function to load a text file into dummy vobjects <br />
for use in that UI...<br />
<br />
Reed<br />
<br />
-- <br />
http://interreality.org/~reed<br />
<br />
_______________________________________________<br />
vos-d mailing list<br />
vos-d@interreality.org<br />
http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d]]></description>
      <category>vos-d</category>
      <guid isPermaLink="true">http://interreality.org/phorum/read.php?2,283,283#msg-283</guid>
      <pubDate>Thu, 07 Aug 2008 19:39:27 -0400</pubDate>
    </item>
    <item>
      <title>[vos-d] Re: babies</title>
      <link>http://interreality.org/phorum/read.php?2,270,279#msg-279</link>
      <author>reed</author>
      <description><![CDATA[Interesting coincidence! Congratulations to you too!<br />
<br />
Reed<br />
<br />
<br />
Braden McDaniel wrote:<br />
&gt; On Wed, 2008-07-30 at 11:51 -0400, Reed Hedges wrote:<br />
&gt;&gt; I have a new top priority project that must compete with VOS -- Zephan <br />
&gt;&gt; Isaac was born on Friday at 7:30 PM!  Though so far he's been great and <br />
&gt;&gt; we're well rested (so far) and on top of the world.<br />
&gt;&gt;<br />
&gt;&gt; More photos and news will be on my web site and on flickr in the <br />
&gt;&gt; upcoming weeks.<br />
&gt; <br />
&gt; Congratulations, Reed!<br />
&gt; <br />
&gt; My own competing project--Dylan Jesse--started a couple of weeks ago.<br />
&gt; <br />
&gt; Here's a picture from Day 2.<br />
&gt; <br />
&gt; Some more recent ones (and some previous ones) are here:<br />
&gt; <br />
&gt;         http://www.kodakgallery.com/I.jsp?c=40tmq9nh.6uo36zg5&amp;x=0&amp;h=1&amp;y=bnzfdn&amp;localeid=en_US<br />
&gt; <br />
&gt; We're well into sleep deprivation at this point; but enjoying him<br />
&gt; immensely.<br />
&gt; <br />
&gt; <br />
&gt; <br />
&gt; ------------------------------------------------------------------------<br />
&gt; <br />
&gt; <br />
&gt; ------------------------------------------------------------------------<br />
&gt; <br />
&gt; _______________________________________________<br />
&gt; vos-d mailing list<br />
&gt; vos-d@interreality.org<br />
&gt; http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d<br />
<br />
<br />
-- <br />
http://interreality.org/~reed<br />
<br />
_______________________________________________<br />
vos-d mailing list<br />
vos-d@interreality.org<br />
http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d]]></description>
      <category>vos-d</category>
      <guid isPermaLink="true">http://interreality.org/phorum/read.php?2,270,279#msg-279</guid>
      <pubDate>Thu, 31 Jul 2008 13:03:03 -0400</pubDate>
    </item>
    <item>
      <title>[vos-d] Re: Project: Zephan</title>
      <link>http://interreality.org/phorum/read.php?2,270,277#msg-277</link>
      <author></author>
      <description><![CDATA[On Wed, 2008-07-30 at 11:51 -0400, Reed Hedges wrote:<br />
&gt; <br />
&gt; I have a new top priority project that must compete with VOS -- Zephan <br />
&gt; Isaac was born on Friday at 7:30 PM!  Though so far he's been great and <br />
&gt; we're well rested (so far) and on top of the world.<br />
&gt; <br />
&gt; More photos and news will be on my web site and on flickr in the <br />
&gt; upcoming weeks.<br />
<br />
Congratulations, Reed!<br />
<br />
My own competing project--Dylan Jesse--started a couple of weeks ago.<br />
<br />
Here's a picture from Day 2.<br />
<br />
Some more recent ones (and some previous ones) are here:<br />
<br />
        http://www.kodakgallery.com/I.jsp?c=40tmq9nh.6uo36zg5&amp;x=0&amp;h=1&amp;y=bnzfdn&amp;localeid=en_US<br />
<br />
We're well into sleep deprivation at this point; but enjoying him<br />
immensely.<br />
<br />
-- <br />
Braden McDaniel                           e-mail: &lt;braden@endoframe.com&gt;<br />
&lt;http://endoframe.com&gt;                    Jabber: &lt;braden@jabber.org&gt;<br />
<br />
<br />
_______________________________________________<br />
vos-d mailing list<br />
vos-d@interreality.org<br />
http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d]]></description>
      <category>vos-d</category>
      <guid isPermaLink="true">http://interreality.org/phorum/read.php?2,270,277#msg-277</guid>
      <pubDate>Thu, 31 Jul 2008 02:01:39 -0400</pubDate>
    </item>
    <item>
      <title>[vos-d] Re: Project: Zephan</title>
      <link>http://interreality.org/phorum/read.php?2,270,276#msg-276</link>
      <author></author>
      <description><![CDATA[Congratulations Reed.  Kids are the best.<br />
<br />
... or the worst.  Bit of a dice shot on that one. :-)<br />
<br />
Definitely worth it!<br />
<br />
len<br />
<br />
-----Original Message-----<br />
From: vos-d-bounces@interreality.org [mailto:vos-d-bounces@interreality.org]<br />
On Behalf Of Reed Hedges<br />
Sent: Wednesday, July 30, 2008 10:51 AM<br />
To: VOS Discussion<br />
Subject: [vos-d] Project: Zephan<br />
<br />
<br />
<br />
I have a new top priority project that must compete with VOS -- Zephan <br />
Isaac was born on Friday at 7:30 PM!  Though so far he's been great and <br />
we're well rested (so far) and on top of the world.<br />
<br />
More photos and news will be on my web site and on flickr in the <br />
upcoming weeks.<br />
<br />
Reed<br />
<br />
<br />
-- <br />
http://interreality.org/~reed<br />
<br />
<br />
_______________________________________________<br />
vos-d mailing list<br />
vos-d@interreality.org<br />
http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d]]></description>
      <category>vos-d</category>
      <guid isPermaLink="true">http://interreality.org/phorum/read.php?2,270,276#msg-276</guid>
      <pubDate>Wed, 30 Jul 2008 18:55:56 -0400</pubDate>
    </item>
    <item>
      <title>[vos-d] Re: Project: Zephan</title>
      <link>http://interreality.org/phorum/read.php?2,270,275#msg-275</link>
      <author></author>
      <description><![CDATA[Ohhh, how cute!<br />
<br />
Congratulations, and my best wishes to you and your family for the  <br />
future!<br />
<br />
Karsten Otto (kao)<br />
<br />
_______________________________________________<br />
vos-d mailing list<br />
vos-d@interreality.org<br />
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      <category>vos-d</category>
      <guid isPermaLink="true">http://interreality.org/phorum/read.php?2,270,275#msg-275</guid>
      <pubDate>Wed, 30 Jul 2008 17:59:29 -0400</pubDate>
    </item>
    <item>
      <title>[vos-d] Re: Project: Zephan</title>
      <link>http://interreality.org/phorum/read.php?2,270,274#msg-274</link>
      <author>Peter Amstutz</author>
      <description><![CDATA[Congratulations!<br />
<br />
On Wed, Jul 30, 2008 at 11:51:27AM -0400, Reed Hedges wrote:<br />
&gt; <br />
&gt; <br />
&gt; I have a new top priority project that must compete with VOS -- Zephan <br />
&gt; Isaac was born on Friday at 7:30 PM!  Though so far he's been great and <br />
&gt; we're well rested (so far) and on top of the world.<br />
&gt; <br />
&gt; More photos and news will be on my web site and on flickr in the <br />
&gt; upcoming weeks.<br />
&gt; <br />
&gt; Reed<br />
&gt; <br />
&gt; <br />
&gt; -- <br />
&gt; http://interreality.org/~reed<br />
<br />
<br />
&gt; _______________________________________________<br />
&gt; vos-d mailing list<br />
&gt; vos-d@interreality.org<br />
&gt; http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d<br />
<br />
<br />
-- <br />
[ Peter Amstutz ][ tetron@interreality.org ][peter.amstutz@tseboston.com]<br />
[Lead Programmer][Interreality Project][Virtual Reality for the Internet]<br />
[ VOS: Next Generation Internet Communication][ http://interreality.org ]<br />
[ http://interreality.org/~tetron ][ pgpkey:  pgpkeys.mit.edu  18C21DF7 ]<br />
<br />
<br />
_______________________________________________<br />
vos-d mailing list<br />
vos-d@interreality.org<br />
http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d]]></description>
      <category>vos-d</category>
      <guid isPermaLink="true">http://interreality.org/phorum/read.php?2,270,274#msg-274</guid>
      <pubDate>Wed, 30 Jul 2008 13:49:09 -0400</pubDate>
    </item>
    <item>
      <title>[vos-d] Re: Project: Zephan</title>
      <link>http://interreality.org/phorum/read.php?2,270,272#msg-272</link>
      <author></author>
      <description><![CDATA[Congratulations, great choice of name. :D<br />
<br />
2008/7/30 Reed Hedges &lt;reed@interreality.org&gt;:<br />
&gt;<br />
&gt;<br />
&gt; I have a new top priority project that must compete with VOS -- Zephan Isaac<br />
&gt; was born on Friday at 7:30 PM!  Though so far he's been great and we're well<br />
&gt; rested (so far) and on top of the world.<br />
&gt;<br />
&gt; More photos and news will be on my web site and on flickr in the upcoming<br />
&gt; weeks.<br />
&gt;<br />
&gt; Reed<br />
&gt;<br />
&gt;<br />
&gt; --<br />
&gt; http://interreality.org/~reed<br />
&gt;<br />
&gt; _______________________________________________<br />
&gt; vos-d mailing list<br />
&gt; vos-d@interreality.org<br />
&gt; http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d<br />
&gt;<br />
&gt;<br />
<br />
<br />
<br />
-- <br />
QOTD:<br />
&quot;Violence is the last resort of the incompetent&quot;<br />
 -- Isaac Asimov<br />
<br />
_______________________________________________<br />
vos-d mailing list<br />
vos-d@interreality.org<br />
http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d]]></description>
      <category>vos-d</category>
      <guid isPermaLink="true">http://interreality.org/phorum/read.php?2,270,272#msg-272</guid>
      <pubDate>Wed, 30 Jul 2008 11:57:23 -0400</pubDate>
    </item>
    <item>
      <title>[vos-d] Re: issue building on OS X</title>
      <link>http://interreality.org/phorum/read.php?2,271,271#msg-271</link>
      <author></author>
      <description><![CDATA[Reed,<br />
<br />
I've found references to getch in /usr/include/curses.h:<br />
&lt;snip&gt;<br />
$ cat curses.h|grep getch<br />
extern NCURSES_EXPORT(int) wgetch_events(WINDOW *, _nc_eventlist *);<br />
 /* experimental */<br />
extern NCURSES_EXPORT(int) getch (void);<br />
 /* generated */<br />
extern NCURSES_EXPORT(int) mvgetch (int, int);<br />
 /* generated */<br />
extern NCURSES_EXPORT(int) mvwgetch (WINDOW *, int, int);<br />
 /* generated */<br />
extern NCURSES_EXPORT(int) ungetch (int);<br />
 /* implemented */<br />
extern NCURSES_EXPORT(int) wgetch (WINDOW *);<br />
 /* implemented */<br />
#define getch()                 wgetch(stdscr)<br />
#define mvwgetch(win,y,x)               (wmove(win,y,x) == ERR ? ERR :<br />
wgetch(win))<br />
#define mvgetch(y,x)                    mvwgetch(stdscr,y,x)<br />
 * Pseudo-character tokens outside ASCII range.  The curses wgetch() function<br />
&lt;snip&gt;<br />
<br />
Additionally, I do have ncurses installed out of MacPorts<br />
(/opt/local/include).  Do need to adjust my path somehow to point to<br />
this library?<br />
<br />
config.log is attached.<br />
<br />
Thanks again for the help.<br />
<br />
--Jake<br />
<br />
<br />
<br />
On 8/30/07, Reed Hedges &lt;reed@interreality.org&gt; wrote:<br />
&gt;<br />
&gt; Pete has a Mac so maybe he can help.<br />
&gt;<br />
&gt; I guess you have neither readline nor termios, so it's trying to use<br />
&gt; getch() from curses. Can you post the 'config.log' file that should have<br />
&gt; been created in the main build directory?<br />
&gt;<br />
&gt; Can you grep for the getch() function somewhere, it should be in<br />
&gt; curses.h in the standard includes directory (is it /usr/include on OSX<br />
&gt; or something else?)<br />
&gt;<br />
&gt; Reed<br />
&gt;<br />
&gt;<br />
&gt;<br />
&gt; Jake Franklin wrote:<br />
&gt; &gt; Thanks Reed, I'm running automake 1.6.3<br />
&gt; &gt;<br />
&gt; &gt; The build got much further this time, but seemed to die when building mesh:<br />
&gt; &gt;<br />
&gt;<br />
&gt; &gt; g++ -DHAVE_CONFIG_H -I. -I. -I../../libs/vos -I../../libs<br />
&gt; &gt; -I../../inplace/include -I../../inplace/include/crystalspace<br />
&gt; &gt; -DINSTALL_PREFIX=\&quot;/usr/local\&quot; -DVOS_EXPORTS  -D_REENTRANT<br />
&gt; &gt; -D_PTHREADS -I/Users/jake/vos/vos/inplace/include -D_REENTRANT  -O1<br />
&gt; &gt; -D_REENTRANT -D_PTHREADS -fvisibility=hidden -g -Wall<br />
&gt; &gt; -I/Users/jake/vos/vos/inplace/include -c -o util.o `test -f 'util.cc'<br />
&gt; &gt; || echo './'`util.cc<br />
&gt; &gt; util.cc: In function 'std::string mesh_read_input(const char*)':<br />
&gt; &gt; util.cc:634: error: 'getch' was not declared in this scope<br />
&gt; &gt; make[3]: *** [util.o] Error 1<br />
&gt; &gt; make[2]: *** [all-recursive] Error 1<br />
&gt; &gt; make[1]: *** [all-recursive] Error 1<br />
&gt; &gt; make: *** [all-recursive] Error 1<br />
&gt; &gt;<br />
&gt;<br />
&gt; _______________________________________________<br />
&gt; vos-d mailing list<br />
&gt; vos-d@interreality.org<br />
&gt; http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d<br />
&gt;<br />
<br />
_______________________________________________<br />
vos-d mailing list<br />
vos-d@interreality.org<br />
http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d]]></description>
      <category>vos-d</category>
      <guid isPermaLink="true">http://interreality.org/phorum/read.php?2,271,271#msg-271</guid>
      <pubDate>Wed, 30 Jul 2008 11:52:53 -0400</pubDate>
    </item>
    <item>
      <title>[vos-d] Project: Zephan</title>
      <link>http://interreality.org/phorum/read.php?2,270,270#msg-270</link>
      <author>reed</author>
      <description><![CDATA[I have a new top priority project that must compete with VOS -- Zephan <br />
Isaac was born on Friday at 7:30 PM!  Though so far he's been great and <br />
we're well rested (so far) and on top of the world.<br />
<br />
More photos and news will be on my web site and on flickr in the <br />
upcoming weeks.<br />
<br />
Reed<br />
<br />
<br />
-- <br />
http://interreality.org/~reed<br />
<br />
_______________________________________________<br />
vos-d mailing list<br />
vos-d@interreality.org<br />
http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d]]></description>
      <category>vos-d</category>
      <guid isPermaLink="true">http://interreality.org/phorum/read.php?2,270,270#msg-270</guid>
      <pubDate>Wed, 30 Jul 2008 11:52:45 -0400</pubDate>
    </item>
    <item>
      <title>[vos-d] getting back on track</title>
      <link>http://interreality.org/phorum/read.php?2,266,266#msg-266</link>
      <author>Peter Amstutz</author>
      <description><![CDATA[I just wanted to mention that I have recently started taking the  <br />
train to work instead of driving.  This gives me about 45 minutes  <br />
each way of reliable, uninterrupted time to do a bit of hacking, so I  <br />
will finally be able to get back on track working on VOS after a  <br />
couple months of coding drought.  Since my laptop is a MacBook Pro,  <br />
the first order of business will probably be to get the voss5 branch  <br />
to work on OS X.  The commuter rail also offers a 802.11 to cellular  <br />
bridge so I even have Internet access!<br />
<br />
There are still some outstanding design issues I am mulling over,  <br />
once I have resolved the immediate issues with my development  <br />
environment, we'll have to restart the conversation on design and  <br />
strategy.<br />
<br />
[ Peter Amstutz ][ tetron@interreality.org ] <br />
[peter.amstutz@tseboston.com]<br />
[Lead Programmer][Interreality Project][Virtual Reality for the  <br />
Internet]<br />
[ VOS: Next Generation Internet Communication][ http:// <br />
interreality.org ]<br />
[ http://interreality.org/~tetron ][ pgpkey:  pgpkeys.mit.edu   <br />
18C21DF7 ]<br />
<br />
<br />
<br />
<br />
<br />
_______________________________________________<br />
vos-d mailing list<br />
vos-d@interreality.org<br />
http://www.interreality.org/cgi-bin/mailman/listinfo/vos-d]]></description>
      <category>vos-d</category>
      <guid isPermaLink="true">http://interreality.org/phorum/read.php?2,266,266#msg-266</guid>
      <pubDate>Wed, 02 Jul 2008 22:57:19 -0400</pubDate>
    </item>
  </channel>
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