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We are already planning on supporting [ShaderAndVertexGpuPrograms] on objects.

Here is some work on procedurally generating buildings: http://www.vision.ee.ethz.ch/~pmueller/wiki/CityEngine/Front We could have a few different types of generated geometry controlled by a big set of parameters. Buildings and other grid like or stacked things. Trees and other branching things.

http://www.kenmusgrave.com/cyberspace.html

ProcedurallyGeneratedGeometryAndMaterials (last edited 2006-08-19 19:59:42 by bnh-3-24)