VOS TYPE: a3dl:sector

CLASS: A3DL::Sector

ANCESTORS:

DESCENDANTS:

PROPERTIES:

  • a3dl:fog-color (list: float -- r g b)
    a3dl:ambient-light (list: float -- r g b)
    a3dl:fog-density (float)
    a3dl:gravity (float -- units per second)
    a3dl:collision-detection (boolean)
    a3dl:welcome (MIME?)

CHILD OBJECTS:

UPDATE MESSAGES:

OTHER MESSAGES:

ACCESS CONTROL POLICIES:

PUBLIC MEMBER FUNCTIONS:

  • virtual const std::string getVOSType()
    static VOS::MetaObject* new_Sector(VOS::VobjectBase* superobject, const std::string& type)
    void setFogColor(float r, float g, float b)
    void getFogColor(float& r, float& g, float& b)
    void setFogDensity(double d)
    double getFogDensity()
    VUtil::vRef<VOS::Property> getFogColorObj()
    VUtil::vRef<VOS::Property> getFogDensityObj()
    virtual void setGravity(double unitsPerSecond)
    virtual double getGravity()
    virtual VUtil::vRef<VOS::Property> getGravityObj()
    virtual void setCollisionDetection(bool enabled)
    virtual bool getCollisionDetection()
    virtual VUtil::vRef<VOS::Property> getCollisionDetectionObj()
    void setAmbientLightColor(float r, float g, float b)
    void getAmbientLightColor(float& r, float& g, float& b)
    VUtil::vRef<VOS::Property> getAmbientLightColorObj()
    void setWelcomeMessage(const std::string& msg, const std::string& type = "text/plain")
    std::string getWelcomeMessage()
    std::string getWelcomeMessageDataType()
    VUtil::vRef<VOS::Property> getWelcomeMessageObj()


CategoryDocumentation

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A3dlSector (last edited 2007-04-17 21:17:50 by Ken)