------------------------- Blender COD Export Script ------------------------- You can download and learn about Blender at (Try the "castle" tutorials in the "Education" section). Other useful resources are (Find the whole manual book here), and the Blender knowlege base, full of FAQ answers and tutorials: To export your Blender scene to a COD file which can be loaded by vosworld, use the blenderExportCOD.py script included here, or downloaded from (Check that web page for news and updates). The script has been verified to work in Blender version 2.33. To use the script, first put it in your Blender "scripts" directory: "~/.blender/scripts" on Linux and MacOSX; in the Blender installation directory on Windows. Notes ----- Note that most of of Blender's features do not yet have any equivalent in A3DL or Ter'Angreal. Most notably, reflective material properties are not supported yet, and only point lights are supported at this time. * In addition, only the color, texture and alpha of materials are used. * Only the first material (MAT) object is used, and currently only the first texture (TEX) is used. * When texturing objects, you must use "UV" texture coordinates. Use the UV image editor to assign the coordinates, as well as giving the mesh a texture in the material/texture window. * A portion of Blender's "World" settingswill produce properties in the A3DL world: Mist density and color, and ambient light color. * Only polygon meshes are supported in A3DL at this time. * (Counterintuitively) packed textures will not work. * Subdivided surfaces, curves, vertex colors, shadow flags, lights other than simple lamps, background (horizon) color, and much more, are not supported in A3DL yet. * Lamp "energy" is not exported, only distance (as radius) and color.