// // This file was generated by the JavaTM Architecture for XML Binding(JAXB) Reference Implementation, vJAXB 2.1.10 in JDK 6 // See http://java.sun.com/xml/jaxb // Any modifications to this file will be lost upon recompilation of the source schema. // Generated on: 2010.06.28 at 10:54:17 PM EDT // package org.collada._2005._11.colladaschema; import java.math.BigInteger; import java.util.List; import javax.xml.bind.JAXBElement; import javax.xml.bind.annotation.XmlElementDecl; import javax.xml.bind.annotation.XmlRegistry; import javax.xml.namespace.QName; /** * This object contains factory methods for each * Java content interface and Java element interface * generated in the org.collada._2005._11.colladaschema package. *
An ObjectFactory allows you to programatically
* construct new instances of the Java representation
* for XML content. The Java representation of XML
* content can consist of schema derived interfaces
* and classes representing the binding of schema
* type definitions, element declarations and model
* groups. Factory methods for each of these are
* provided in this class.
*
*/
@XmlRegistry
public class ObjectFactory {
private final static QName _GlslSetarrayTypeFloat2X2_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "float2x2");
private final static QName _GlslSetarrayTypeFloat_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "float");
private final static QName _GlslSetarrayTypeFloat4_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "float4");
private final static QName _GlslSetarrayTypeInt2_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "int2");
private final static QName _GlslSetarrayTypeInt3_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "int3");
private final static QName _GlslSetarrayTypeInt4_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "int4");
private final static QName _GlslSetarrayTypeEnum_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "enum");
private final static QName _GlslSetarrayTypeSamplerCUBE_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "samplerCUBE");
private final static QName _GlslSetarrayTypeFloat3X3_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "float3x3");
private final static QName _GlslSetarrayTypeInt_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "int");
private final static QName _GlslSetarrayTypeFloat2_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "float2");
private final static QName _GlslSetarrayTypeBool3_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "bool3");
private final static QName _GlslSetarrayTypeBool2_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "bool2");
private final static QName _GlslSetarrayTypeFloat3_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "float3");
private final static QName _GlslSetarrayTypeSurface_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "surface");
private final static QName _GlslSetarrayTypeSamplerDEPTH_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "samplerDEPTH");
private final static QName _GlslSetarrayTypeBool4_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "bool4");
private final static QName _GlslSetarrayTypeArray_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "array");
private final static QName _GlslSetarrayTypeSamplerRECT_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "samplerRECT");
private final static QName _GlslSetarrayTypeBool_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "bool");
private final static QName _GlslSetarrayTypeSampler1D_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "sampler1D");
private final static QName _GlslSetarrayTypeFloat4X4_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "float4x4");
private final static QName _GlslSetarrayTypeSampler3D_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "sampler3D");
private final static QName _GlslSetarrayTypeSampler2D_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "sampler2D");
private final static QName _ProfileGLSL_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "profile_GLSL");
private final static QName _ProfileCG_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "profile_CG");
private final static QName _FxProfileAbstract_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "fx_profile_abstract");
private final static QName _InstanceCamera_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "instance_camera");
private final static QName _InstanceLight_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "instance_light");
private final static QName _ProfileGLES_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "profile_GLES");
private final static QName _Scale_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "scale");
private final static QName _GlHookAbstract_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "gl_hook_abstract");
private final static QName _InstanceForceField_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "instance_force_field");
private final static QName _Translate_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "translate");
private final static QName _InstancePhysicsMaterial_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "instance_physics_material");
private final static QName _P_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "p");
private final static QName _InstanceNode_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "instance_node");
private final static QName _ProfileCOMMON_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "profile_COMMON");
private final static QName _PolygonsPh_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "ph");
private final static QName _CgSetarrayTypeFloat2X3_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "float2x3");
private final static QName _CgSetarrayTypeFloat2X4_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "float2x4");
private final static QName _CgSetarrayTypeHalf_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "half");
private final static QName _CgSetarrayTypeFloat1_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "float1");
private final static QName _CgSetarrayTypeInt1X1_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "int1x1");
private final static QName _CgSetarrayTypeInt1X3_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "int1x3");
private final static QName _CgSetarrayTypeInt1X2_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "int1x2");
private final static QName _CgSetarrayTypeFloat2X1_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "float2x1");
private final static QName _CgSetarrayTypeInt1X4_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "int1x4");
private final static QName _CgSetarrayTypeInt1_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "int1");
private final static QName _CgSetarrayTypeFixed2X1_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "fixed2x1");
private final static QName _CgSetarrayTypeFixed4_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "fixed4");
private final static QName _CgSetarrayTypeFixed2X4_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "fixed2x4");
private final static QName _CgSetarrayTypeFixed2X3_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "fixed2x3");
private final static QName _CgSetarrayTypeFixed2X2_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "fixed2x2");
private final static QName _CgSetarrayTypeFixed1_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "fixed1");
private final static QName _CgSetarrayTypeFixed2_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "fixed2");
private final static QName _CgSetarrayTypeFixed3_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "fixed3");
private final static QName _CgSetarrayTypeFixed3X1_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "fixed3x1");
private final static QName _CgSetarrayTypeFixed3X2_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "fixed3x2");
private final static QName _CgSetarrayTypeInt3X4_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "int3x4");
private final static QName _CgSetarrayTypeFixed3X3_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "fixed3x3");
private final static QName _CgSetarrayTypeFixed3X4_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "fixed3x4");
private final static QName _CgSetarrayTypeInt4X4_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "int4x4");
private final static QName _CgSetarrayTypeInt4X3_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "int4x3");
private final static QName _CgSetarrayTypeHalf2_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "half2");
private final static QName _CgSetarrayTypeHalf1_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "half1");
private final static QName _CgSetarrayTypeBool2X3_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "bool2x3");
private final static QName _CgSetarrayTypeBool2X2_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "bool2x2");
private final static QName _CgSetarrayTypeBool2X1_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "bool2x1");
private final static QName _CgSetarrayTypeBool2X4_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "bool2x4");
private final static QName _CgSetarrayTypeHalf1X3_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "half1x3");
private final static QName _CgSetarrayTypeHalf1X2_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "half1x2");
private final static QName _CgSetarrayTypeHalf1X4_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "half1x4");
private final static QName _CgSetarrayTypeHalf1X1_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "half1x1");
private final static QName _CgSetarrayTypeHalf3_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "half3");
private final static QName _CgSetarrayTypeHalf4_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "half4");
private final static QName _CgSetarrayTypeInt4X1_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "int4x1");
private final static QName _CgSetarrayTypeHalf2X1_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "half2x1");
private final static QName _CgSetarrayTypeHalf2X2_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "half2x2");
private final static QName _CgSetarrayTypeInt4X2_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "int4x2");
private final static QName _CgSetarrayTypeHalf2X3_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "half2x3");
private final static QName _CgSetarrayTypeHalf2X4_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "half2x4");
private final static QName _CgSetarrayTypeInt3X2_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "int3x2");
private final static QName _CgSetarrayTypeHalf3X1_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "half3x1");
private final static QName _CgSetarrayTypeInt3X3_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "int3x3");
private final static QName _CgSetarrayTypeHalf3X2_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "half3x2");
private final static QName _CgSetarrayTypeBool4X1_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "bool4x1");
private final static QName _CgSetarrayTypeHalf3X3_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "half3x3");
private final static QName _CgSetarrayTypeInt3X1_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "int3x1");
private final static QName _CgSetarrayTypeBool4X3_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "bool4x3");
private final static QName _CgSetarrayTypeHalf3X4_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "half3x4");
private final static QName _CgSetarrayTypeBool4X2_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "bool4x2");
private final static QName _CgSetarrayTypeBool4X4_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "bool4x4");
private final static QName _CgSetarrayTypeInt2X2_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "int2x2");
private final static QName _CgSetarrayTypeInt2X1_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "int2x1");
private final static QName _CgSetarrayTypeFixed_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "fixed");
private final static QName _CgSetarrayTypeInt2X4_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "int2x4");
private final static QName _CgSetarrayTypeFloat1X2_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "float1x2");
private final static QName _CgSetarrayTypeBool1_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "bool1");
private final static QName _CgSetarrayTypeInt2X3_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "int2x3");
private final static QName _CgSetarrayTypeFloat1X1_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "float1x1");
private final static QName _CgSetarrayTypeFloat3X2_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "float3x2");
private final static QName _CgSetarrayTypeFloat3X1_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "float3x1");
private final static QName _CgSetarrayTypeFloat3X4_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "float3x4");
private final static QName _CgSetarrayTypeHalf4X1_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "half4x1");
private final static QName _CgSetarrayTypeHalf4X2_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "half4x2");
private final static QName _CgSetarrayTypeHalf4X3_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "half4x3");
private final static QName _CgSetarrayTypeFloat1X3_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "float1x3");
private final static QName _CgSetarrayTypeFloat1X4_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "float1x4");
private final static QName _CgSetarrayTypeHalf4X4_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "half4x4");
private final static QName _CgSetarrayTypeFixed1X1_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "fixed1x1");
private final static QName _CgSetarrayTypeFixed1X2_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "fixed1x2");
private final static QName _CgSetarrayTypeFixed1X3_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "fixed1x3");
private final static QName _CgSetarrayTypeFixed1X4_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "fixed1x4");
private final static QName _CgSetarrayTypeBool1X3_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "bool1x3");
private final static QName _CgSetarrayTypeBool1X4_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "bool1x4");
private final static QName _CgSetarrayTypeBool1X1_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "bool1x1");
private final static QName _CgSetarrayTypeBool1X2_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "bool1x2");
private final static QName _CgSetarrayTypeUsertype_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "usertype");
private final static QName _CgSetarrayTypeBool3X3_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "bool3x3");
private final static QName _CgSetarrayTypeBool3X4_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "bool3x4");
private final static QName _CgSetarrayTypeBool3X1_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "bool3x1");
private final static QName _CgSetarrayTypeBool3X2_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "bool3x2");
private final static QName _CgSetarrayTypeFixed4X4_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "fixed4x4");
private final static QName _CgSetarrayTypeFixed4X3_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "fixed4x3");
private final static QName _CgSetarrayTypeFixed4X2_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "fixed4x2");
private final static QName _CgSetarrayTypeFixed4X1_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "fixed4x1");
private final static QName _CgSetarrayTypeString_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "string");
private final static QName _CgSetarrayTypeFloat4X2_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "float4x2");
private final static QName _CgSetarrayTypeFloat4X3_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "float4x3");
private final static QName _CgSetarrayTypeFloat4X1_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "float4x1");
private final static QName _CgSetuserTypeConnectParam_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "connect_param");
private final static QName _PolygonsPhH_QNAME = new QName("http://www.collada.org/2005/11/COLLADASchema", "h");
/**
* Create a new ObjectFactory that can be used to create new instances of schema derived classes for package: org.collada._2005._11.colladaschema
*
*/
public ObjectFactory() {
}
/**
* Create an instance of {@link RigidBody.TechniqueCommon }
*
*/
public RigidBody.TechniqueCommon createRigidBodyTechniqueCommon() {
return new RigidBody.TechniqueCommon();
}
/**
* Create an instance of {@link CgSamplerDEPTH }
*
*/
public CgSamplerDEPTH createCgSamplerDEPTH() {
return new CgSamplerDEPTH();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.StencilFuncSeparate.Ref }
*
*/
public ProfileCG.Technique.Pass.StencilFuncSeparate.Ref createProfileCGTechniquePassStencilFuncSeparateRef() {
return new ProfileCG.Technique.Pass.StencilFuncSeparate.Ref();
}
/**
* Create an instance of {@link ProfileCOMMON.Technique.Phong }
*
*/
public ProfileCOMMON.Technique.Phong createProfileCOMMONTechniquePhong() {
return new ProfileCOMMON.Technique.Phong();
}
/**
* Create an instance of {@link InstanceRigidBody.TechniqueCommon.MassFrame }
*
*/
public InstanceRigidBody.TechniqueCommon.MassFrame createInstanceRigidBodyTechniqueCommonMassFrame() {
return new InstanceRigidBody.TechniqueCommon.MassFrame();
}
/**
* Create an instance of {@link Skew }
*
*/
public Skew createSkew() {
return new Skew();
}
/**
* Create an instance of {@link FloatArray }
*
*/
public FloatArray createFloatArray() {
return new FloatArray();
}
/**
* Create an instance of {@link GlSamplerCUBE }
*
*/
public GlSamplerCUBE createGlSamplerCUBE() {
return new GlSamplerCUBE();
}
/**
* Create an instance of {@link CgNewparam }
*
*/
public CgNewparam createCgNewparam() {
return new CgNewparam();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.BlendEnable }
*
*/
public ProfileCG.Technique.Pass.BlendEnable createProfileCGTechniquePassBlendEnable() {
return new ProfileCG.Technique.Pass.BlendEnable();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.LightModelAmbient }
*
*/
public ProfileCG.Technique.Pass.LightModelAmbient createProfileCGTechniquePassLightModelAmbient() {
return new ProfileCG.Technique.Pass.LightModelAmbient();
}
/**
* Create an instance of {@link Animation }
*
*/
public Animation createAnimation() {
return new Animation();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.DepthClampEnable }
*
*/
public ProfileCG.Technique.Pass.DepthClampEnable createProfileCGTechniquePassDepthClampEnable() {
return new ProfileCG.Technique.Pass.DepthClampEnable();
}
/**
* Create an instance of {@link ProfileGLSL.Technique.Pass.Shader.CompilerTarget }
*
*/
public ProfileGLSL.Technique.Pass.Shader.CompilerTarget createProfileGLSLTechniquePassShaderCompilerTarget() {
return new ProfileGLSL.Technique.Pass.Shader.CompilerTarget();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.FogDensity }
*
*/
public ProfileCG.Technique.Pass.FogDensity createProfileCGTechniquePassFogDensity() {
return new ProfileCG.Technique.Pass.FogDensity();
}
/**
* Create an instance of {@link RigidConstraint.TechniqueCommon.Interpenetrate }
*
*/
public RigidConstraint.TechniqueCommon.Interpenetrate createRigidConstraintTechniqueCommonInterpenetrate() {
return new RigidConstraint.TechniqueCommon.Interpenetrate();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.PointFadeThresholdSize }
*
*/
public ProfileCG.Technique.Pass.PointFadeThresholdSize createProfileCGTechniquePassPointFadeThresholdSize() {
return new ProfileCG.Technique.Pass.PointFadeThresholdSize();
}
/**
* Create an instance of {@link FxSurfaceFormatHintCommon }
*
*/
public FxSurfaceFormatHintCommon createFxSurfaceFormatHintCommon() {
return new FxSurfaceFormatHintCommon();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.DepthRange }
*
*/
public ProfileCG.Technique.Pass.DepthRange createProfileCGTechniquePassDepthRange() {
return new ProfileCG.Technique.Pass.DepthRange();
}
/**
* Create an instance of {@link Trifans }
*
*/
public Trifans createTrifans() {
return new Trifans();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.SampleAlphaToCoverageEnable }
*
*/
public ProfileCG.Technique.Pass.SampleAlphaToCoverageEnable createProfileCGTechniquePassSampleAlphaToCoverageEnable() {
return new ProfileCG.Technique.Pass.SampleAlphaToCoverageEnable();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.BlendFuncSeparate.SrcRgb }
*
*/
public ProfileCG.Technique.Pass.BlendFuncSeparate.SrcRgb createProfileCGTechniquePassBlendFuncSeparateSrcRgb() {
return new ProfileCG.Technique.Pass.BlendFuncSeparate.SrcRgb();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.RescaleNormalEnable }
*
*/
public ProfileCG.Technique.Pass.RescaleNormalEnable createProfileCGTechniquePassRescaleNormalEnable() {
return new ProfileCG.Technique.Pass.RescaleNormalEnable();
}
/**
* Create an instance of {@link GlslNewparam }
*
*/
public GlslNewparam createGlslNewparam() {
return new GlslNewparam();
}
/**
* Create an instance of {@link InstanceMaterial.BindVertexInput }
*
*/
public InstanceMaterial.BindVertexInput createInstanceMaterialBindVertexInput() {
return new InstanceMaterial.BindVertexInput();
}
/**
* Create an instance of {@link LibraryPhysicsModels }
*
*/
public LibraryPhysicsModels createLibraryPhysicsModels() {
return new LibraryPhysicsModels();
}
/**
* Create an instance of {@link Morph.Targets }
*
*/
public Morph.Targets createMorphTargets() {
return new Morph.Targets();
}
/**
* Create an instance of {@link FxCleardepthCommon }
*
*/
public FxCleardepthCommon createFxCleardepthCommon() {
return new FxCleardepthCommon();
}
/**
* Create an instance of {@link Material }
*
*/
public Material createMaterial() {
return new Material();
}
/**
* Create an instance of {@link Light.TechniqueCommon }
*
*/
public Light.TechniqueCommon createLightTechniqueCommon() {
return new Light.TechniqueCommon();
}
/**
* Create an instance of {@link GlesTextureUnit.Texcoord }
*
*/
public GlesTextureUnit.Texcoord createGlesTextureUnitTexcoord() {
return new GlesTextureUnit.Texcoord();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.CullFace }
*
*/
public ProfileCG.Technique.Pass.CullFace createProfileCGTechniquePassCullFace() {
return new ProfileCG.Technique.Pass.CullFace();
}
/**
* Create an instance of {@link ProfileGLES.Technique.Pass.LightSpotCutoff }
*
*/
public ProfileGLES.Technique.Pass.LightSpotCutoff createProfileGLESTechniquePassLightSpotCutoff() {
return new ProfileGLES.Technique.Pass.LightSpotCutoff();
}
/**
* Create an instance of {@link LibraryPhysicsScenes }
*
*/
public LibraryPhysicsScenes createLibraryPhysicsScenes() {
return new LibraryPhysicsScenes();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.StencilOp }
*
*/
public ProfileCG.Technique.Pass.StencilOp createProfileCGTechniquePassStencilOp() {
return new ProfileCG.Technique.Pass.StencilOp();
}
/**
* Create an instance of {@link IDREFArray }
*
*/
public IDREFArray createIDREFArray() {
return new IDREFArray();
}
/**
* Create an instance of {@link Source.TechniqueCommon }
*
*/
public Source.TechniqueCommon createSourceTechniqueCommon() {
return new Source.TechniqueCommon();
}
/**
* Create an instance of {@link org.collada._2005._11.colladaschema.Technique }
*
*/
public org.collada._2005._11.colladaschema.Technique createTechnique() {
return new org.collada._2005._11.colladaschema.Technique();
}
/**
* Create an instance of {@link CgSampler2D }
*
*/
public CgSampler2D createCgSampler2D() {
return new CgSampler2D();
}
/**
* Create an instance of {@link ProfileGLES.Technique.Pass.SampleCoverageEnable }
*
*/
public ProfileGLES.Technique.Pass.SampleCoverageEnable createProfileGLESTechniquePassSampleCoverageEnable() {
return new ProfileGLES.Technique.Pass.SampleCoverageEnable();
}
/**
* Create an instance of {@link Spline.ControlVertices }
*
*/
public Spline.ControlVertices createSplineControlVertices() {
return new Spline.ControlVertices();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.LineStippleEnable }
*
*/
public ProfileCG.Technique.Pass.LineStippleEnable createProfileCGTechniquePassLineStippleEnable() {
return new ProfileCG.Technique.Pass.LineStippleEnable();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.StencilOp.Fail }
*
*/
public ProfileCG.Technique.Pass.StencilOp.Fail createProfileCGTechniquePassStencilOpFail() {
return new ProfileCG.Technique.Pass.StencilOp.Fail();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.SampleCoverageEnable }
*
*/
public ProfileCG.Technique.Pass.SampleCoverageEnable createProfileCGTechniquePassSampleCoverageEnable() {
return new ProfileCG.Technique.Pass.SampleCoverageEnable();
}
/**
* Create an instance of {@link ProfileGLES.Technique.Pass.ClipPlane }
*
*/
public ProfileGLES.Technique.Pass.ClipPlane createProfileGLESTechniquePassClipPlane() {
return new ProfileGLES.Technique.Pass.ClipPlane();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.DepthBoundsEnable }
*
*/
public ProfileCG.Technique.Pass.DepthBoundsEnable createProfileCGTechniquePassDepthBoundsEnable() {
return new ProfileCG.Technique.Pass.DepthBoundsEnable();
}
/**
* Create an instance of {@link ProfileGLES.Technique.Pass.ProjectionMatrix }
*
*/
public ProfileGLES.Technique.Pass.ProjectionMatrix createProfileGLESTechniquePassProjectionMatrix() {
return new ProfileGLES.Technique.Pass.ProjectionMatrix();
}
/**
* Create an instance of {@link FxDepthtargetCommon }
*
*/
public FxDepthtargetCommon createFxDepthtargetCommon() {
return new FxDepthtargetCommon();
}
/**
* Create an instance of {@link COLLADA.Scene }
*
*/
public COLLADA.Scene createCOLLADAScene() {
return new COLLADA.Scene();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.PolygonOffsetFillEnable }
*
*/
public ProfileCG.Technique.Pass.PolygonOffsetFillEnable createProfileCGTechniquePassPolygonOffsetFillEnable() {
return new ProfileCG.Technique.Pass.PolygonOffsetFillEnable();
}
/**
* Create an instance of {@link ProfileGLES.Technique.Pass.PointDistanceAttenuation }
*
*/
public ProfileGLES.Technique.Pass.PointDistanceAttenuation createProfileGLESTechniquePassPointDistanceAttenuation() {
return new ProfileGLES.Technique.Pass.PointDistanceAttenuation();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.Texture2DEnable }
*
*/
public ProfileCG.Technique.Pass.Texture2DEnable createProfileCGTechniquePassTexture2DEnable() {
return new ProfileCG.Technique.Pass.Texture2DEnable();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.ColorMaterial.Face }
*
*/
public ProfileCG.Technique.Pass.ColorMaterial.Face createProfileCGTechniquePassColorMaterialFace() {
return new ProfileCG.Technique.Pass.ColorMaterial.Face();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.LightSpotDirection }
*
*/
public ProfileCG.Technique.Pass.LightSpotDirection createProfileCGTechniquePassLightSpotDirection() {
return new ProfileCG.Technique.Pass.LightSpotDirection();
}
/**
* Create an instance of {@link ProfileGLSL.Technique.Pass.Shader.Bind.Param }
*
*/
public ProfileGLSL.Technique.Pass.Shader.Bind.Param createProfileGLSLTechniquePassShaderBindParam() {
return new ProfileGLSL.Technique.Pass.Shader.Bind.Param();
}
/**
* Create an instance of {@link FxSurfaceInitVolumeCommon }
*
*/
public FxSurfaceInitVolumeCommon createFxSurfaceInitVolumeCommon() {
return new FxSurfaceInitVolumeCommon();
}
/**
* Create an instance of {@link ProfileGLES.Technique.Pass.LightSpecular }
*
*/
public ProfileGLES.Technique.Pass.LightSpecular createProfileGLESTechniquePassLightSpecular() {
return new ProfileGLES.Technique.Pass.LightSpecular();
}
/**
* Create an instance of {@link InstanceController }
*
*/
public InstanceController createInstanceController() {
return new InstanceController();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.BlendEquation }
*
*/
public ProfileCG.Technique.Pass.BlendEquation createProfileCGTechniquePassBlendEquation() {
return new ProfileCG.Technique.Pass.BlendEquation();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.ClipPlaneEnable }
*
*/
public ProfileCG.Technique.Pass.ClipPlaneEnable createProfileCGTechniquePassClipPlaneEnable() {
return new ProfileCG.Technique.Pass.ClipPlaneEnable();
}
/**
* Create an instance of {@link InstanceRigidBody.TechniqueCommon.Dynamic }
*
*/
public InstanceRigidBody.TechniqueCommon.Dynamic createInstanceRigidBodyTechniqueCommonDynamic() {
return new InstanceRigidBody.TechniqueCommon.Dynamic();
}
/**
* Create an instance of {@link ProfileGLES.Technique.Pass.ClearColor }
*
*/
public ProfileGLES.Technique.Pass.ClearColor createProfileGLESTechniquePassClearColor() {
return new ProfileGLES.Technique.Pass.ClearColor();
}
/**
* Create an instance of {@link ProfileGLES.Technique.Pass.DepthTestEnable }
*
*/
public ProfileGLES.Technique.Pass.DepthTestEnable createProfileGLESTechniquePassDepthTestEnable() {
return new ProfileGLES.Technique.Pass.DepthTestEnable();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.LineStipple }
*
*/
public ProfileCG.Technique.Pass.LineStipple createProfileCGTechniquePassLineStipple() {
return new ProfileCG.Technique.Pass.LineStipple();
}
/**
* Create an instance of {@link ProfileGLES.Technique.Pass.CullFace }
*
*/
public ProfileGLES.Technique.Pass.CullFace createProfileGLESTechniquePassCullFace() {
return new ProfileGLES.Technique.Pass.CullFace();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.BlendFuncSeparate.DestRgb }
*
*/
public ProfileCG.Technique.Pass.BlendFuncSeparate.DestRgb createProfileCGTechniquePassBlendFuncSeparateDestRgb() {
return new ProfileCG.Technique.Pass.BlendFuncSeparate.DestRgb();
}
/**
* Create an instance of {@link LibraryNodes }
*
*/
public LibraryNodes createLibraryNodes() {
return new LibraryNodes();
}
/**
* Create an instance of {@link GlesTexcombinerCommandRGBType }
*
*/
public GlesTexcombinerCommandRGBType createGlesTexcombinerCommandRGBType() {
return new GlesTexcombinerCommandRGBType();
}
/**
* Create an instance of {@link InstanceWithExtra }
*
*/
public InstanceWithExtra createInstanceWithExtra() {
return new InstanceWithExtra();
}
/**
* Create an instance of {@link FxSurfaceInitVolumeCommon.Primary }
*
*/
public FxSurfaceInitVolumeCommon.Primary createFxSurfaceInitVolumeCommonPrimary() {
return new FxSurfaceInitVolumeCommon.Primary();
}
/**
* Create an instance of {@link CgSetarrayType }
*
*/
public CgSetarrayType createCgSetarrayType() {
return new CgSetarrayType();
}
/**
* Create an instance of {@link LibraryVisualScenes }
*
*/
public LibraryVisualScenes createLibraryVisualScenes() {
return new LibraryVisualScenes();
}
/**
* Create an instance of {@link FxAnnotateCommon }
*
*/
public FxAnnotateCommon createFxAnnotateCommon() {
return new FxAnnotateCommon();
}
/**
* Create an instance of {@link Ellipsoid }
*
*/
public Ellipsoid createEllipsoid() {
return new Ellipsoid();
}
/**
* Create an instance of {@link FxSurfaceInitVolumeCommon.All }
*
*/
public FxSurfaceInitVolumeCommon.All createFxSurfaceInitVolumeCommonAll() {
return new FxSurfaceInitVolumeCommon.All();
}
/**
* Create an instance of {@link TargetableFloat3 }
*
*/
public TargetableFloat3 createTargetableFloat3() {
return new TargetableFloat3();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.StencilFunc.Func }
*
*/
public ProfileCG.Technique.Pass.StencilFunc.Func createProfileCGTechniquePassStencilFuncFunc() {
return new ProfileCG.Technique.Pass.StencilFunc.Func();
}
/**
* Create an instance of {@link Camera.Optics.TechniqueCommon.Perspective }
*
*/
public Camera.Optics.TechniqueCommon.Perspective createCameraOpticsTechniqueCommonPerspective() {
return new Camera.Optics.TechniqueCommon.Perspective();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.ColorMaterial.Mode }
*
*/
public ProfileCG.Technique.Pass.ColorMaterial.Mode createProfileCGTechniquePassColorMaterialMode() {
return new ProfileCG.Technique.Pass.ColorMaterial.Mode();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.BlendFuncSeparate.DestAlpha }
*
*/
public ProfileCG.Technique.Pass.BlendFuncSeparate.DestAlpha createProfileCGTechniquePassBlendFuncSeparateDestAlpha() {
return new ProfileCG.Technique.Pass.BlendFuncSeparate.DestAlpha();
}
/**
* Create an instance of {@link ProfileGLSL.Technique.Pass.Shader.Name }
*
*/
public ProfileGLSL.Technique.Pass.Shader.Name createProfileGLSLTechniquePassShaderName() {
return new ProfileGLSL.Technique.Pass.Shader.Name();
}
/**
* Create an instance of {@link RigidBody.TechniqueCommon.MassFrame }
*
*/
public RigidBody.TechniqueCommon.MassFrame createRigidBodyTechniqueCommonMassFrame() {
return new RigidBody.TechniqueCommon.MassFrame();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.StencilOpSeparate }
*
*/
public ProfileCG.Technique.Pass.StencilOpSeparate createProfileCGTechniquePassStencilOpSeparate() {
return new ProfileCG.Technique.Pass.StencilOpSeparate();
}
/**
* Create an instance of {@link LibraryControllers }
*
*/
public LibraryControllers createLibraryControllers() {
return new LibraryControllers();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.LightDiffuse }
*
*/
public ProfileCG.Technique.Pass.LightDiffuse createProfileCGTechniquePassLightDiffuse() {
return new ProfileCG.Technique.Pass.LightDiffuse();
}
/**
* Create an instance of {@link TaperedCylinder }
*
*/
public TaperedCylinder createTaperedCylinder() {
return new TaperedCylinder();
}
/**
* Create an instance of {@link ProfileGLES.Technique.Pass.PointSizeMax }
*
*/
public ProfileGLES.Technique.Pass.PointSizeMax createProfileGLESTechniquePassPointSizeMax() {
return new ProfileGLES.Technique.Pass.PointSizeMax();
}
/**
* Create an instance of {@link GlslSurfaceType }
*
*/
public GlslSurfaceType createGlslSurfaceType() {
return new GlslSurfaceType();
}
/**
* Create an instance of {@link Vertices }
*
*/
public Vertices createVertices() {
return new Vertices();
}
/**
* Create an instance of {@link GlesTextureUnit }
*
*/
public GlesTextureUnit createGlesTextureUnit() {
return new GlesTextureUnit();
}
/**
* Create an instance of {@link ProfileGLES.Technique.Pass.FogDensity }
*
*/
public ProfileGLES.Technique.Pass.FogDensity createProfileGLESTechniquePassFogDensity() {
return new ProfileGLES.Technique.Pass.FogDensity();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.LightSpotExponent }
*
*/
public ProfileCG.Technique.Pass.LightSpotExponent createProfileCGTechniquePassLightSpotExponent() {
return new ProfileCG.Technique.Pass.LightSpotExponent();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.ClearStencil }
*
*/
public ProfileCG.Technique.Pass.ClearStencil createProfileCGTechniquePassClearStencil() {
return new ProfileCG.Technique.Pass.ClearStencil();
}
/**
* Create an instance of {@link CgSetparamSimple }
*
*/
public CgSetparamSimple createCgSetparamSimple() {
return new CgSetparamSimple();
}
/**
* Create an instance of {@link Light.TechniqueCommon.Point }
*
*/
public Light.TechniqueCommon.Point createLightTechniqueCommonPoint() {
return new Light.TechniqueCommon.Point();
}
/**
* Create an instance of {@link RigidConstraint.TechniqueCommon.Limits.SwingConeAndTwist }
*
*/
public RigidConstraint.TechniqueCommon.Limits.SwingConeAndTwist createRigidConstraintTechniqueCommonLimitsSwingConeAndTwist() {
return new RigidConstraint.TechniqueCommon.Limits.SwingConeAndTwist();
}
/**
* Create an instance of {@link RigidConstraint.TechniqueCommon.Spring.Angular }
*
*/
public RigidConstraint.TechniqueCommon.Spring.Angular createRigidConstraintTechniqueCommonSpringAngular() {
return new RigidConstraint.TechniqueCommon.Spring.Angular();
}
/**
* Create an instance of {@link ProfileGLES.Technique.Pass.MaterialEmission }
*
*/
public ProfileGLES.Technique.Pass.MaterialEmission createProfileGLESTechniquePassMaterialEmission() {
return new ProfileGLES.Technique.Pass.MaterialEmission();
}
/**
* Create an instance of {@link ProfileGLES.Technique.Pass.BlendFunc.Dest }
*
*/
public ProfileGLES.Technique.Pass.BlendFunc.Dest createProfileGLESTechniquePassBlendFuncDest() {
return new ProfileGLES.Technique.Pass.BlendFunc.Dest();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.ModelViewMatrix }
*
*/
public ProfileCG.Technique.Pass.ModelViewMatrix createProfileCGTechniquePassModelViewMatrix() {
return new ProfileCG.Technique.Pass.ModelViewMatrix();
}
/**
* Create an instance of {@link Effect }
*
*/
public Effect createEffect() {
return new Effect();
}
/**
* Create an instance of {@link ProfileGLES.Technique.Pass.StencilOp }
*
*/
public ProfileGLES.Technique.Pass.StencilOp createProfileGLESTechniquePassStencilOp() {
return new ProfileGLES.Technique.Pass.StencilOp();
}
/**
* Create an instance of {@link Polygons }
*
*/
public Polygons createPolygons() {
return new Polygons();
}
/**
* Create an instance of {@link LibraryPhysicsMaterials }
*
*/
public LibraryPhysicsMaterials createLibraryPhysicsMaterials() {
return new LibraryPhysicsMaterials();
}
/**
* Create an instance of {@link ProfileGLES.Technique.Pass.FrontFace }
*
*/
public ProfileGLES.Technique.Pass.FrontFace createProfileGLESTechniquePassFrontFace() {
return new ProfileGLES.Technique.Pass.FrontFace();
}
/**
* Create an instance of {@link FxSurfaceCommon }
*
*/
public FxSurfaceCommon createFxSurfaceCommon() {
return new FxSurfaceCommon();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.PointSmoothEnable }
*
*/
public ProfileCG.Technique.Pass.PointSmoothEnable createProfileCGTechniquePassPointSmoothEnable() {
return new ProfileCG.Technique.Pass.PointSmoothEnable();
}
/**
* Create an instance of {@link InstanceRigidBody.TechniqueCommon }
*
*/
public InstanceRigidBody.TechniqueCommon createInstanceRigidBodyTechniqueCommon() {
return new InstanceRigidBody.TechniqueCommon();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.Texture3DEnable }
*
*/
public ProfileCG.Technique.Pass.Texture3DEnable createProfileCGTechniquePassTexture3DEnable() {
return new ProfileCG.Technique.Pass.Texture3DEnable();
}
/**
* Create an instance of {@link InstanceMaterial.Bind }
*
*/
public InstanceMaterial.Bind createInstanceMaterialBind() {
return new InstanceMaterial.Bind();
}
/**
* Create an instance of {@link ProfileGLES.Technique.Pass.ColorLogicOpEnable }
*
*/
public ProfileGLES.Technique.Pass.ColorLogicOpEnable createProfileGLESTechniquePassColorLogicOpEnable() {
return new ProfileGLES.Technique.Pass.ColorLogicOpEnable();
}
/**
* Create an instance of {@link PhysicsScene.TechniqueCommon }
*
*/
public PhysicsScene.TechniqueCommon createPhysicsSceneTechniqueCommon() {
return new PhysicsScene.TechniqueCommon();
}
/**
* Create an instance of {@link LibraryMaterials }
*
*/
public LibraryMaterials createLibraryMaterials() {
return new LibraryMaterials();
}
/**
* Create an instance of {@link ProfileGLES.Technique.Pass.BlendEnable }
*
*/
public ProfileGLES.Technique.Pass.BlendEnable createProfileGLESTechniquePassBlendEnable() {
return new ProfileGLES.Technique.Pass.BlendEnable();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.StencilOpSeparate.Zpass }
*
*/
public ProfileCG.Technique.Pass.StencilOpSeparate.Zpass createProfileCGTechniquePassStencilOpSeparateZpass() {
return new ProfileCG.Technique.Pass.StencilOpSeparate.Zpass();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.StencilMaskSeparate.Face }
*
*/
public ProfileCG.Technique.Pass.StencilMaskSeparate.Face createProfileCGTechniquePassStencilMaskSeparateFace() {
return new ProfileCG.Technique.Pass.StencilMaskSeparate.Face();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.PolygonStippleEnable }
*
*/
public ProfileCG.Technique.Pass.PolygonStippleEnable createProfileCGTechniquePassPolygonStippleEnable() {
return new ProfileCG.Technique.Pass.PolygonStippleEnable();
}
/**
* Create an instance of {@link ProfileCOMMON.Technique }
*
*/
public ProfileCOMMON.Technique createProfileCOMMONTechnique() {
return new ProfileCOMMON.Technique();
}
/**
* Create an instance of {@link ProfileGLES.Technique.Pass.FogEnd }
*
*/
public ProfileGLES.Technique.Pass.FogEnd createProfileGLESTechniquePassFogEnd() {
return new ProfileGLES.Technique.Pass.FogEnd();
}
/**
* Create an instance of {@link Sphere }
*
*/
public Sphere createSphere() {
return new Sphere();
}
/**
* Create an instance of {@link RigidConstraint.Attachment }
*
*/
public RigidConstraint.Attachment createRigidConstraintAttachment() {
return new RigidConstraint.Attachment();
}
/**
* Create an instance of {@link GlesSamplerState }
*
*/
public GlesSamplerState createGlesSamplerState() {
return new GlesSamplerState();
}
/**
* Create an instance of {@link ProfileGLES.Technique.Pass.LineSmoothEnable }
*
*/
public ProfileGLES.Technique.Pass.LineSmoothEnable createProfileGLESTechniquePassLineSmoothEnable() {
return new ProfileGLES.Technique.Pass.LineSmoothEnable();
}
/**
* Create an instance of {@link GlslSurfaceType.Generator.Name }
*
*/
public GlslSurfaceType.Generator.Name createGlslSurfaceTypeGeneratorName() {
return new GlslSurfaceType.Generator.Name();
}
/**
* Create an instance of {@link ProfileGLES.Technique.Pass.LogicOp }
*
*/
public ProfileGLES.Technique.Pass.LogicOp createProfileGLESTechniquePassLogicOp() {
return new ProfileGLES.Technique.Pass.LogicOp();
}
/**
* Create an instance of {@link ProfileGLES.Technique.Pass.AlphaTestEnable }
*
*/
public ProfileGLES.Technique.Pass.AlphaTestEnable createProfileGLESTechniquePassAlphaTestEnable() {
return new ProfileGLES.Technique.Pass.AlphaTestEnable();
}
/**
* Create an instance of {@link ProfileGLES.Technique.Pass.StencilOp.Zfail }
*
*/
public ProfileGLES.Technique.Pass.StencilOp.Zfail createProfileGLESTechniquePassStencilOpZfail() {
return new ProfileGLES.Technique.Pass.StencilOp.Zfail();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.LightConstantAttenuation }
*
*/
public ProfileCG.Technique.Pass.LightConstantAttenuation createProfileCGTechniquePassLightConstantAttenuation() {
return new ProfileCG.Technique.Pass.LightConstantAttenuation();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.TextureEnvMode }
*
*/
public ProfileCG.Technique.Pass.TextureEnvMode createProfileCGTechniquePassTextureEnvMode() {
return new ProfileCG.Technique.Pass.TextureEnvMode();
}
/**
* Create an instance of {@link GlslSurfaceType.Generator }
*
*/
public GlslSurfaceType.Generator createGlslSurfaceTypeGenerator() {
return new GlslSurfaceType.Generator();
}
/**
* Create an instance of {@link Sampler }
*
*/
public Sampler createSampler() {
return new Sampler();
}
/**
* Create an instance of {@link ProfileGLES.Technique.Pass.StencilOp.Fail }
*
*/
public ProfileGLES.Technique.Pass.StencilOp.Fail createProfileGLESTechniquePassStencilOpFail() {
return new ProfileGLES.Technique.Pass.StencilOp.Fail();
}
/**
* Create an instance of {@link InstanceRigidBody.TechniqueCommon.Shape }
*
*/
public InstanceRigidBody.TechniqueCommon.Shape createInstanceRigidBodyTechniqueCommonShape() {
return new InstanceRigidBody.TechniqueCommon.Shape();
}
/**
* Create an instance of {@link LibraryImages }
*
*/
public LibraryImages createLibraryImages() {
return new LibraryImages();
}
/**
* Create an instance of {@link FxStenciltargetCommon }
*
*/
public FxStenciltargetCommon createFxStenciltargetCommon() {
return new FxStenciltargetCommon();
}
/**
* Create an instance of {@link Cylinder }
*
*/
public Cylinder createCylinder() {
return new Cylinder();
}
/**
* Create an instance of {@link BindMaterial.TechniqueCommon }
*
*/
public BindMaterial.TechniqueCommon createBindMaterialTechniqueCommon() {
return new BindMaterial.TechniqueCommon();
}
/**
* Create an instance of {@link ProfileGLES.Technique }
*
*/
public ProfileGLES.Technique createProfileGLESTechnique() {
return new ProfileGLES.Technique();
}
/**
* Create an instance of {@link Camera }
*
*/
public Camera createCamera() {
return new Camera();
}
/**
* Create an instance of {@link org.collada._2005._11.colladaschema.Param }
*
*/
public org.collada._2005._11.colladaschema.Param createParam() {
return new org.collada._2005._11.colladaschema.Param();
}
/**
* Create an instance of {@link PhysicsScene }
*
*/
public PhysicsScene createPhysicsScene() {
return new PhysicsScene();
}
/**
* Create an instance of {@link RigidBody.TechniqueCommon.Dynamic }
*
*/
public RigidBody.TechniqueCommon.Dynamic createRigidBodyTechniqueCommonDynamic() {
return new RigidBody.TechniqueCommon.Dynamic();
}
/**
* Create an instance of {@link CommonTransparentType }
*
*/
public CommonTransparentType createCommonTransparentType() {
return new CommonTransparentType();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.Shader.CompilerTarget }
*
*/
public ProfileCG.Technique.Pass.Shader.CompilerTarget createProfileCGTechniquePassShaderCompilerTarget() {
return new ProfileCG.Technique.Pass.Shader.CompilerTarget();
}
/**
* Create an instance of {@link ProfileGLES.Technique.Pass.LightDiffuse }
*
*/
public ProfileGLES.Technique.Pass.LightDiffuse createProfileGLESTechniquePassLightDiffuse() {
return new ProfileGLES.Technique.Pass.LightDiffuse();
}
/**
* Create an instance of {@link ProfileGLES.Technique.Pass.PointFadeThresholdSize }
*
*/
public ProfileGLES.Technique.Pass.PointFadeThresholdSize createProfileGLESTechniquePassPointFadeThresholdSize() {
return new ProfileGLES.Technique.Pass.PointFadeThresholdSize();
}
/**
* Create an instance of {@link ForceField }
*
*/
public ForceField createForceField() {
return new ForceField();
}
/**
* Create an instance of {@link Camera.Optics.TechniqueCommon }
*
*/
public Camera.Optics.TechniqueCommon createCameraOpticsTechniqueCommon() {
return new Camera.Optics.TechniqueCommon();
}
/**
* Create an instance of {@link CgSurfaceType }
*
*/
public CgSurfaceType createCgSurfaceType() {
return new CgSurfaceType();
}
/**
* Create an instance of {@link FxIncludeCommon }
*
*/
public FxIncludeCommon createFxIncludeCommon() {
return new FxIncludeCommon();
}
/**
* Create an instance of {@link CgConnectParam }
*
*/
public CgConnectParam createCgConnectParam() {
return new CgConnectParam();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.FogEnd }
*
*/
public ProfileCG.Technique.Pass.FogEnd createProfileCGTechniquePassFogEnd() {
return new ProfileCG.Technique.Pass.FogEnd();
}
/**
* Create an instance of {@link ProfileGLES.Technique.Pass.AlphaFunc.Func }
*
*/
public ProfileGLES.Technique.Pass.AlphaFunc.Func createProfileGLESTechniquePassAlphaFuncFunc() {
return new ProfileGLES.Technique.Pass.AlphaFunc.Func();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.TextureCUBE }
*
*/
public ProfileCG.Technique.Pass.TextureCUBE createProfileCGTechniquePassTextureCUBE() {
return new ProfileCG.Technique.Pass.TextureCUBE();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.StencilMaskSeparate.Mask }
*
*/
public ProfileCG.Technique.Pass.StencilMaskSeparate.Mask createProfileCGTechniquePassStencilMaskSeparateMask() {
return new ProfileCG.Technique.Pass.StencilMaskSeparate.Mask();
}
/**
* Create an instance of {@link ProfileGLES.Technique.Pass.Scissor }
*
*/
public ProfileGLES.Technique.Pass.Scissor createProfileGLESTechniquePassScissor() {
return new ProfileGLES.Technique.Pass.Scissor();
}
/**
* Create an instance of {@link InstanceEffect.TechniqueHint }
*
*/
public InstanceEffect.TechniqueHint createInstanceEffectTechniqueHint() {
return new InstanceEffect.TechniqueHint();
}
/**
* Create an instance of {@link InputLocal }
*
*/
public InputLocal createInputLocal() {
return new InputLocal();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.Shader }
*
*/
public ProfileCG.Technique.Pass.Shader createProfileCGTechniquePassShader() {
return new ProfileCG.Technique.Pass.Shader();
}
/**
* Create an instance of {@link LibraryEffects }
*
*/
public LibraryEffects createLibraryEffects() {
return new LibraryEffects();
}
/**
* Create an instance of {@link CommonColorOrTextureType.Param }
*
*/
public CommonColorOrTextureType.Param createCommonColorOrTextureTypeParam() {
return new CommonColorOrTextureType.Param();
}
/**
* Create an instance of {@link GlSampler3D }
*
*/
public GlSampler3D createGlSampler3D() {
return new GlSampler3D();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.ColorMaterial }
*
*/
public ProfileCG.Technique.Pass.ColorMaterial createProfileCGTechniquePassColorMaterial() {
return new ProfileCG.Technique.Pass.ColorMaterial();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.Shader.Bind }
*
*/
public ProfileCG.Technique.Pass.Shader.Bind createProfileCGTechniquePassShaderBind() {
return new ProfileCG.Technique.Pass.Shader.Bind();
}
/**
* Create an instance of {@link CommonFloatOrParamType }
*
*/
public CommonFloatOrParamType createCommonFloatOrParamType() {
return new CommonFloatOrParamType();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.TextureDEPTH }
*
*/
public ProfileCG.Technique.Pass.TextureDEPTH createProfileCGTechniquePassTextureDEPTH() {
return new ProfileCG.Technique.Pass.TextureDEPTH();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.StencilFunc }
*
*/
public ProfileCG.Technique.Pass.StencilFunc createProfileCGTechniquePassStencilFunc() {
return new ProfileCG.Technique.Pass.StencilFunc();
}
/**
* Create an instance of {@link GlesTexcombinerArgumentAlphaType }
*
*/
public GlesTexcombinerArgumentAlphaType createGlesTexcombinerArgumentAlphaType() {
return new GlesTexcombinerArgumentAlphaType();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.PointSizeMin }
*
*/
public ProfileCG.Technique.Pass.PointSizeMin createProfileCGTechniquePassPointSizeMin() {
return new ProfileCG.Technique.Pass.PointSizeMin();
}
/**
* Create an instance of {@link ProfileGLES.Technique.Pass.ClearStencil }
*
*/
public ProfileGLES.Technique.Pass.ClearStencil createProfileGLESTechniquePassClearStencil() {
return new ProfileGLES.Technique.Pass.ClearStencil();
}
/**
* Create an instance of {@link RigidBody.TechniqueCommon.Shape }
*
*/
public RigidBody.TechniqueCommon.Shape createRigidBodyTechniqueCommonShape() {
return new RigidBody.TechniqueCommon.Shape();
}
/**
* Create an instance of {@link Light.TechniqueCommon.Spot }
*
*/
public Light.TechniqueCommon.Spot createLightTechniqueCommonSpot() {
return new Light.TechniqueCommon.Spot();
}
/**
* Create an instance of {@link Asset.Unit }
*
*/
public Asset.Unit createAssetUnit() {
return new Asset.Unit();
}
/**
* Create an instance of {@link FxSurfaceInitCubeCommon }
*
*/
public FxSurfaceInitCubeCommon createFxSurfaceInitCubeCommon() {
return new FxSurfaceInitCubeCommon();
}
/**
* Create an instance of {@link GlesNewparam }
*
*/
public GlesNewparam createGlesNewparam() {
return new GlesNewparam();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.SampleAlphaToOneEnable }
*
*/
public ProfileCG.Technique.Pass.SampleAlphaToOneEnable createProfileCGTechniquePassSampleAlphaToOneEnable() {
return new ProfileCG.Technique.Pass.SampleAlphaToOneEnable();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.LightAmbient }
*
*/
public ProfileCG.Technique.Pass.LightAmbient createProfileCGTechniquePassLightAmbient() {
return new ProfileCG.Technique.Pass.LightAmbient();
}
/**
* Create an instance of {@link PhysicsMaterial }
*
*/
public PhysicsMaterial createPhysicsMaterial() {
return new PhysicsMaterial();
}
/**
* Create an instance of {@link Mesh }
*
*/
public Mesh createMesh() {
return new Mesh();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.PolygonOffsetPointEnable }
*
*/
public ProfileCG.Technique.Pass.PolygonOffsetPointEnable createProfileCGTechniquePassPolygonOffsetPointEnable() {
return new ProfileCG.Technique.Pass.PolygonOffsetPointEnable();
}
/**
* Create an instance of {@link CommonFloatOrParamType.Param }
*
*/
public CommonFloatOrParamType.Param createCommonFloatOrParamTypeParam() {
return new CommonFloatOrParamType.Param();
}
/**
* Create an instance of {@link ProfileGLES.Technique.Pass.StencilFunc }
*
*/
public ProfileGLES.Technique.Pass.StencilFunc createProfileGLESTechniquePassStencilFunc() {
return new ProfileGLES.Technique.Pass.StencilFunc();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.PolygonOffsetLineEnable }
*
*/
public ProfileCG.Technique.Pass.PolygonOffsetLineEnable createProfileCGTechniquePassPolygonOffsetLineEnable() {
return new ProfileCG.Technique.Pass.PolygonOffsetLineEnable();
}
/**
* Create an instance of {@link ProfileGLES.Technique.Pass.FogMode }
*
*/
public ProfileGLES.Technique.Pass.FogMode createProfileGLESTechniquePassFogMode() {
return new ProfileGLES.Technique.Pass.FogMode();
}
/**
* Create an instance of {@link Box }
*
*/
public Box createBox() {
return new Box();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.ClearDepth }
*
*/
public ProfileCG.Technique.Pass.ClearDepth createProfileCGTechniquePassClearDepth() {
return new ProfileCG.Technique.Pass.ClearDepth();
}
/**
* Create an instance of {@link ProfileGLES.Technique.Pass.LightModelAmbient }
*
*/
public ProfileGLES.Technique.Pass.LightModelAmbient createProfileGLESTechniquePassLightModelAmbient() {
return new ProfileGLES.Technique.Pass.LightModelAmbient();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass }
*
*/
public ProfileCG.Technique.Pass createProfileCGTechniquePass() {
return new ProfileCG.Technique.Pass();
}
/**
* Create an instance of {@link InstanceMaterial }
*
*/
public InstanceMaterial createInstanceMaterial() {
return new InstanceMaterial();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.LightModelColorControl }
*
*/
public ProfileCG.Technique.Pass.LightModelColorControl createProfileCGTechniquePassLightModelColorControl() {
return new ProfileCG.Technique.Pass.LightModelColorControl();
}
/**
* Create an instance of {@link CgSurfaceType.Generator.Name }
*
*/
public CgSurfaceType.Generator.Name createCgSurfaceTypeGeneratorName() {
return new CgSurfaceType.Generator.Name();
}
/**
* Create an instance of {@link Polylist }
*
*/
public Polylist createPolylist() {
return new Polylist();
}
/**
* Create an instance of {@link ProfileGLSL.Technique.Pass.Shader }
*
*/
public ProfileGLSL.Technique.Pass.Shader createProfileGLSLTechniquePassShader() {
return new ProfileGLSL.Technique.Pass.Shader();
}
/**
* Create an instance of {@link ProfileGLES.Technique.Pass.FogStart }
*
*/
public ProfileGLES.Technique.Pass.FogStart createProfileGLESTechniquePassFogStart() {
return new ProfileGLES.Technique.Pass.FogStart();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.MaterialDiffuse }
*
*/
public ProfileCG.Technique.Pass.MaterialDiffuse createProfileCGTechniquePassMaterialDiffuse() {
return new ProfileCG.Technique.Pass.MaterialDiffuse();
}
/**
* Create an instance of {@link ProfileGLES.Technique.Pass.TexturePipelineEnable }
*
*/
public ProfileGLES.Technique.Pass.TexturePipelineEnable createProfileGLESTechniquePassTexturePipelineEnable() {
return new ProfileGLES.Technique.Pass.TexturePipelineEnable();
}
/**
* Create an instance of {@link ProfileGLES.Technique.Pass.StencilOp.Zpass }
*
*/
public ProfileGLES.Technique.Pass.StencilOp.Zpass createProfileGLESTechniquePassStencilOpZpass() {
return new ProfileGLES.Technique.Pass.StencilOp.Zpass();
}
/**
* Create an instance of {@link RigidConstraint.TechniqueCommon.Spring }
*
*/
public RigidConstraint.TechniqueCommon.Spring createRigidConstraintTechniqueCommonSpring() {
return new RigidConstraint.TechniqueCommon.Spring();
}
/**
* Create an instance of {@link ProfileGLES.Technique.Pass.FogEnable }
*
*/
public ProfileGLES.Technique.Pass.FogEnable createProfileGLESTechniquePassFogEnable() {
return new ProfileGLES.Technique.Pass.FogEnable();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.Texture1DEnable }
*
*/
public ProfileCG.Technique.Pass.Texture1DEnable createProfileCGTechniquePassTexture1DEnable() {
return new ProfileCG.Technique.Pass.Texture1DEnable();
}
/**
* Create an instance of {@link ProfileGLES.Technique.Pass.StencilMask }
*
*/
public ProfileGLES.Technique.Pass.StencilMask createProfileGLESTechniquePassStencilMask() {
return new ProfileGLES.Technique.Pass.StencilMask();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.Shader.Bind.Param }
*
*/
public ProfileCG.Technique.Pass.Shader.Bind.Param createProfileCGTechniquePassShaderBindParam() {
return new ProfileCG.Technique.Pass.Shader.Bind.Param();
}
/**
* Create an instance of {@link RigidConstraint.TechniqueCommon.Limits }
*
*/
public RigidConstraint.TechniqueCommon.Limits createRigidConstraintTechniqueCommonLimits() {
return new RigidConstraint.TechniqueCommon.Limits();
}
/**
* Create an instance of {@link ProfileGLES.Technique.Pass.DitherEnable }
*
*/
public ProfileGLES.Technique.Pass.DitherEnable createProfileGLESTechniquePassDitherEnable() {
return new ProfileGLES.Technique.Pass.DitherEnable();
}
/**
* Create an instance of {@link ProfileCOMMON.Technique.Lambert }
*
*/
public ProfileCOMMON.Technique.Lambert createProfileCOMMONTechniqueLambert() {
return new ProfileCOMMON.Technique.Lambert();
}
/**
* Create an instance of {@link LibraryAnimationClips }
*
*/
public LibraryAnimationClips createLibraryAnimationClips() {
return new LibraryAnimationClips();
}
/**
* Create an instance of {@link LibraryCameras }
*
*/
public LibraryCameras createLibraryCameras() {
return new LibraryCameras();
}
/**
* Create an instance of {@link RigidConstraint.TechniqueCommon.Limits.Linear }
*
*/
public RigidConstraint.TechniqueCommon.Limits.Linear createRigidConstraintTechniqueCommonLimitsLinear() {
return new RigidConstraint.TechniqueCommon.Limits.Linear();
}
/**
* Create an instance of {@link CgSamplerCUBE }
*
*/
public CgSamplerCUBE createCgSamplerCUBE() {
return new CgSamplerCUBE();
}
/**
* Create an instance of {@link ProfileCOMMON }
*
*/
public ProfileCOMMON createProfileCOMMON() {
return new ProfileCOMMON();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.FogColor }
*
*/
public ProfileCG.Technique.Pass.FogColor createProfileCGTechniquePassFogColor() {
return new ProfileCG.Technique.Pass.FogColor();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.BlendFuncSeparate }
*
*/
public ProfileCG.Technique.Pass.BlendFuncSeparate createProfileCGTechniquePassBlendFuncSeparate() {
return new ProfileCG.Technique.Pass.BlendFuncSeparate();
}
/**
* Create an instance of {@link Skin }
*
*/
public Skin createSkin() {
return new Skin();
}
/**
* Create an instance of {@link ProfileGLES.Technique.Pass.MaterialSpecular }
*
*/
public ProfileGLES.Technique.Pass.MaterialSpecular createProfileGLESTechniquePassMaterialSpecular() {
return new ProfileGLES.Technique.Pass.MaterialSpecular();
}
/**
* Create an instance of {@link Triangles }
*
*/
public Triangles createTriangles() {
return new Triangles();
}
/**
* Create an instance of {@link ProfileGLES.Technique.Pass.FogColor }
*
*/
public ProfileGLES.Technique.Pass.FogColor createProfileGLESTechniquePassFogColor() {
return new ProfileGLES.Technique.Pass.FogColor();
}
/**
* Create an instance of {@link Node }
*
*/
public Node createNode() {
return new Node();
}
/**
* Create an instance of {@link COLLADA }
*
*/
public COLLADA createCOLLADA() {
return new COLLADA();
}
/**
* Create an instance of {@link RigidBody.TechniqueCommon.Shape.Hollow }
*
*/
public RigidBody.TechniqueCommon.Shape.Hollow createRigidBodyTechniqueCommonShapeHollow() {
return new RigidBody.TechniqueCommon.Shape.Hollow();
}
/**
* Create an instance of {@link GlSampler1D }
*
*/
public GlSampler1D createGlSampler1D() {
return new GlSampler1D();
}
/**
* Create an instance of {@link InstanceRigidBody }
*
*/
public InstanceRigidBody createInstanceRigidBody() {
return new InstanceRigidBody();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.LineSmoothEnable }
*
*/
public ProfileCG.Technique.Pass.LineSmoothEnable createProfileCGTechniquePassLineSmoothEnable() {
return new ProfileCG.Technique.Pass.LineSmoothEnable();
}
/**
* Create an instance of {@link Asset }
*
*/
public Asset createAsset() {
return new Asset();
}
/**
* Create an instance of {@link ProfileGLES.Technique.Pass.PolygonOffset }
*
*/
public ProfileGLES.Technique.Pass.PolygonOffset createProfileGLESTechniquePassPolygonOffset() {
return new ProfileGLES.Technique.Pass.PolygonOffset();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.ColorLogicOpEnable }
*
*/
public ProfileCG.Technique.Pass.ColorLogicOpEnable createProfileCGTechniquePassColorLogicOpEnable() {
return new ProfileCG.Technique.Pass.ColorLogicOpEnable();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.TextureRECT }
*
*/
public ProfileCG.Technique.Pass.TextureRECT createProfileCGTechniquePassTextureRECT() {
return new ProfileCG.Technique.Pass.TextureRECT();
}
/**
* Create an instance of {@link Spline }
*
*/
public Spline createSpline() {
return new Spline();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.LightQuadraticAttenuation }
*
*/
public ProfileCG.Technique.Pass.LightQuadraticAttenuation createProfileCGTechniquePassLightQuadraticAttenuation() {
return new ProfileCG.Technique.Pass.LightQuadraticAttenuation();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.MaterialAmbient }
*
*/
public ProfileCG.Technique.Pass.MaterialAmbient createProfileCGTechniquePassMaterialAmbient() {
return new ProfileCG.Technique.Pass.MaterialAmbient();
}
/**
* Create an instance of {@link VisualScene.EvaluateScene.Render }
*
*/
public VisualScene.EvaluateScene.Render createVisualSceneEvaluateSceneRender() {
return new VisualScene.EvaluateScene.Render();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.FogMode }
*
*/
public ProfileCG.Technique.Pass.FogMode createProfileCGTechniquePassFogMode() {
return new ProfileCG.Technique.Pass.FogMode();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.DepthTestEnable }
*
*/
public ProfileCG.Technique.Pass.DepthTestEnable createProfileCGTechniquePassDepthTestEnable() {
return new ProfileCG.Technique.Pass.DepthTestEnable();
}
/**
* Create an instance of {@link GlslSetparamSimple }
*
*/
public GlslSetparamSimple createGlslSetparamSimple() {
return new GlslSetparamSimple();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.StencilOpSeparate.Zfail }
*
*/
public ProfileCG.Technique.Pass.StencilOpSeparate.Zfail createProfileCGTechniquePassStencilOpSeparateZfail() {
return new ProfileCG.Technique.Pass.StencilOpSeparate.Zfail();
}
/**
* Create an instance of {@link LibraryForceFields }
*
*/
public LibraryForceFields createLibraryForceFields() {
return new LibraryForceFields();
}
/**
* Create an instance of {@link ProfileGLES.Technique.Pass.LightSpotExponent }
*
*/
public ProfileGLES.Technique.Pass.LightSpotExponent createProfileGLESTechniquePassLightSpotExponent() {
return new ProfileGLES.Technique.Pass.LightSpotExponent();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.DepthBounds }
*
*/
public ProfileCG.Technique.Pass.DepthBounds createProfileCGTechniquePassDepthBounds() {
return new ProfileCG.Technique.Pass.DepthBounds();
}
/**
* Create an instance of {@link InputGlobal }
*
*/
public InputGlobal createInputGlobal() {
return new InputGlobal();
}
/**
* Create an instance of {@link ProfileGLES.Technique.Pass.BlendFunc.Src }
*
*/
public ProfileGLES.Technique.Pass.BlendFunc.Src createProfileGLESTechniquePassBlendFuncSrc() {
return new ProfileGLES.Technique.Pass.BlendFunc.Src();
}
/**
* Create an instance of {@link FxSurfaceInitCubeCommon.Face }
*
*/
public FxSurfaceInitCubeCommon.Face createFxSurfaceInitCubeCommonFace() {
return new FxSurfaceInitCubeCommon.Face();
}
/**
* Create an instance of {@link CommonFloatOrParamType.Float }
*
*/
public CommonFloatOrParamType.Float createCommonFloatOrParamTypeFloat() {
return new CommonFloatOrParamType.Float();
}
/**
* Create an instance of {@link ProfileGLES.Technique.Pass.LightQuadraticAttenuation }
*
*/
public ProfileGLES.Technique.Pass.LightQuadraticAttenuation createProfileGLESTechniquePassLightQuadraticAttenuation() {
return new ProfileGLES.Technique.Pass.LightQuadraticAttenuation();
}
/**
* Create an instance of {@link ProfileGLES.Technique.Pass.TexturePipeline }
*
*/
public ProfileGLES.Technique.Pass.TexturePipeline createProfileGLESTechniquePassTexturePipeline() {
return new ProfileGLES.Technique.Pass.TexturePipeline();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.BlendEquationSeparate.Rgb }
*
*/
public ProfileCG.Technique.Pass.BlendEquationSeparate.Rgb createProfileCGTechniquePassBlendEquationSeparateRgb() {
return new ProfileCG.Technique.Pass.BlendEquationSeparate.Rgb();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.AutoNormalEnable }
*
*/
public ProfileCG.Technique.Pass.AutoNormalEnable createProfileCGTechniquePassAutoNormalEnable() {
return new ProfileCG.Technique.Pass.AutoNormalEnable();
}
/**
* Create an instance of {@link ProfileGLES.Technique.Pass.DepthMask }
*
*/
public ProfileGLES.Technique.Pass.DepthMask createProfileGLESTechniquePassDepthMask() {
return new ProfileGLES.Technique.Pass.DepthMask();
}
/**
* Create an instance of {@link ProfileGLES.Technique.Pass }
*
*/
public ProfileGLES.Technique.Pass createProfileGLESTechniquePass() {
return new ProfileGLES.Technique.Pass();
}
/**
* Create an instance of {@link Skin.Joints }
*
*/
public Skin.Joints createSkinJoints() {
return new Skin.Joints();
}
/**
* Create an instance of {@link ProfileGLES.Technique.Pass.DepthFunc }
*
*/
public ProfileGLES.Technique.Pass.DepthFunc createProfileGLESTechniquePassDepthFunc() {
return new ProfileGLES.Technique.Pass.DepthFunc();
}
/**
* Create an instance of {@link Capsule }
*
*/
public Capsule createCapsule() {
return new Capsule();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.LightLinearAttenuation }
*
*/
public ProfileCG.Technique.Pass.LightLinearAttenuation createProfileCGTechniquePassLightLinearAttenuation() {
return new ProfileCG.Technique.Pass.LightLinearAttenuation();
}
/**
* Create an instance of {@link RigidBody }
*
*/
public RigidBody createRigidBody() {
return new RigidBody();
}
/**
* Create an instance of {@link ProfileGLES.Technique.Setparam }
*
*/
public ProfileGLES.Technique.Setparam createProfileGLESTechniqueSetparam() {
return new ProfileGLES.Technique.Setparam();
}
/**
* Create an instance of {@link Light.TechniqueCommon.Directional }
*
*/
public Light.TechniqueCommon.Directional createLightTechniqueCommonDirectional() {
return new Light.TechniqueCommon.Directional();
}
/**
* Create an instance of {@link ProfileGLES.Technique.Pass.RescaleNormalEnable }
*
*/
public ProfileGLES.Technique.Pass.RescaleNormalEnable createProfileGLESTechniquePassRescaleNormalEnable() {
return new ProfileGLES.Technique.Pass.RescaleNormalEnable();
}
/**
* Create an instance of {@link Polygons.Ph }
*
*/
public Polygons.Ph createPolygonsPh() {
return new Polygons.Ph();
}
/**
* Create an instance of {@link Camera.Optics }
*
*/
public Camera.Optics createCameraOptics() {
return new Camera.Optics();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.MaterialShininess }
*
*/
public ProfileCG.Technique.Pass.MaterialShininess createProfileCGTechniquePassMaterialShininess() {
return new ProfileCG.Technique.Pass.MaterialShininess();
}
/**
* Create an instance of {@link ProfileGLSL.Technique.Pass.Shader.Bind }
*
*/
public ProfileGLSL.Technique.Pass.Shader.Bind createProfileGLSLTechniquePassShaderBind() {
return new ProfileGLSL.Technique.Pass.Shader.Bind();
}
/**
* Create an instance of {@link Accessor }
*
*/
public Accessor createAccessor() {
return new Accessor();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.StencilOpSeparate.Fail }
*
*/
public ProfileCG.Technique.Pass.StencilOpSeparate.Fail createProfileCGTechniquePassStencilOpSeparateFail() {
return new ProfileCG.Technique.Pass.StencilOpSeparate.Fail();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.StencilFuncSeparate.Mask }
*
*/
public ProfileCG.Technique.Pass.StencilFuncSeparate.Mask createProfileCGTechniquePassStencilFuncSeparateMask() {
return new ProfileCG.Technique.Pass.StencilFuncSeparate.Mask();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.TextureRECTEnable }
*
*/
public ProfileCG.Technique.Pass.TextureRECTEnable createProfileCGTechniquePassTextureRECTEnable() {
return new ProfileCG.Technique.Pass.TextureRECTEnable();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.PointDistanceAttenuation }
*
*/
public ProfileCG.Technique.Pass.PointDistanceAttenuation createProfileCGTechniquePassPointDistanceAttenuation() {
return new ProfileCG.Technique.Pass.PointDistanceAttenuation();
}
/**
* Create an instance of {@link FxSurfaceInitFromCommon }
*
*/
public FxSurfaceInitFromCommon createFxSurfaceInitFromCommon() {
return new FxSurfaceInitFromCommon();
}
/**
* Create an instance of {@link InstancePhysicsModel }
*
*/
public InstancePhysicsModel createInstancePhysicsModel() {
return new InstancePhysicsModel();
}
/**
* Create an instance of {@link CommonColorOrTextureType.Texture }
*
*/
public CommonColorOrTextureType.Texture createCommonColorOrTextureTypeTexture() {
return new CommonColorOrTextureType.Texture();
}
/**
* Create an instance of {@link Light }
*
*/
public Light createLight() {
return new Light();
}
/**
* Create an instance of {@link RigidConstraint.RefAttachment }
*
*/
public RigidConstraint.RefAttachment createRigidConstraintRefAttachment() {
return new RigidConstraint.RefAttachment();
}
/**
* Create an instance of {@link Tristrips }
*
*/
public Tristrips createTristrips() {
return new Tristrips();
}
/**
* Create an instance of {@link ProfileGLES.Technique.Pass.ColorMask }
*
*/
public ProfileGLES.Technique.Pass.ColorMask createProfileGLESTechniquePassColorMask() {
return new ProfileGLES.Technique.Pass.ColorMask();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.StencilMaskSeparate }
*
*/
public ProfileCG.Technique.Pass.StencilMaskSeparate createProfileCGTechniquePassStencilMaskSeparate() {
return new ProfileCG.Technique.Pass.StencilMaskSeparate();
}
/**
* Create an instance of {@link CommonColorOrTextureType.Color }
*
*/
public CommonColorOrTextureType.Color createCommonColorOrTextureTypeColor() {
return new CommonColorOrTextureType.Color();
}
/**
* Create an instance of {@link InstanceRigidBody.TechniqueCommon.Shape.Hollow }
*
*/
public InstanceRigidBody.TechniqueCommon.Shape.Hollow createInstanceRigidBodyTechniqueCommonShapeHollow() {
return new InstanceRigidBody.TechniqueCommon.Shape.Hollow();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.MaterialSpecular }
*
*/
public ProfileCG.Technique.Pass.MaterialSpecular createProfileCGTechniquePassMaterialSpecular() {
return new ProfileCG.Technique.Pass.MaterialSpecular();
}
/**
* Create an instance of {@link ProfileGLES.Technique.Pass.ClearDepth }
*
*/
public ProfileGLES.Technique.Pass.ClearDepth createProfileGLESTechniquePassClearDepth() {
return new ProfileGLES.Technique.Pass.ClearDepth();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.ClipPlane }
*
*/
public ProfileCG.Technique.Pass.ClipPlane createProfileCGTechniquePassClipPlane() {
return new ProfileCG.Technique.Pass.ClipPlane();
}
/**
* Create an instance of {@link GlesTexcombinerCommandType }
*
*/
public GlesTexcombinerCommandType createGlesTexcombinerCommandType() {
return new GlesTexcombinerCommandType();
}
/**
* Create an instance of {@link Matrix }
*
*/
public Matrix createMatrix() {
return new Matrix();
}
/**
* Create an instance of {@link FxSurfaceInitCubeCommon.All }
*
*/
public FxSurfaceInitCubeCommon.All createFxSurfaceInitCubeCommonAll() {
return new FxSurfaceInitCubeCommon.All();
}
/**
* Create an instance of {@link Geometry }
*
*/
public Geometry createGeometry() {
return new Geometry();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.BlendFunc.Dest }
*
*/
public ProfileCG.Technique.Pass.BlendFunc.Dest createProfileCGTechniquePassBlendFuncDest() {
return new ProfileCG.Technique.Pass.BlendFunc.Dest();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.LightModelLocalViewerEnable }
*
*/
public ProfileCG.Technique.Pass.LightModelLocalViewerEnable createProfileCGTechniquePassLightModelLocalViewerEnable() {
return new ProfileCG.Technique.Pass.LightModelLocalViewerEnable();
}
/**
* Create an instance of {@link FxSampler2DCommon }
*
*/
public FxSampler2DCommon createFxSampler2DCommon() {
return new FxSampler2DCommon();
}
/**
* Create an instance of {@link RigidConstraint }
*
*/
public RigidConstraint createRigidConstraint() {
return new RigidConstraint();
}
/**
* Create an instance of {@link Plane }
*
*/
public Plane createPlane() {
return new Plane();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.Texture3D }
*
*/
public ProfileCG.Technique.Pass.Texture3D createProfileCGTechniquePassTexture3D() {
return new ProfileCG.Technique.Pass.Texture3D();
}
/**
* Create an instance of {@link ProfileCG.Technique }
*
*/
public ProfileCG.Technique createProfileCGTechnique() {
return new ProfileCG.Technique();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.AlphaFunc.Value }
*
*/
public ProfileCG.Technique.Pass.AlphaFunc.Value createProfileCGTechniquePassAlphaFuncValue() {
return new ProfileCG.Technique.Pass.AlphaFunc.Value();
}
/**
* Create an instance of {@link ProfileGLSL.Technique }
*
*/
public ProfileGLSL.Technique createProfileGLSLTechnique() {
return new ProfileGLSL.Technique();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.PolygonMode }
*
*/
public ProfileCG.Technique.Pass.PolygonMode createProfileCGTechniquePassPolygonMode() {
return new ProfileCG.Technique.Pass.PolygonMode();
}
/**
* Create an instance of {@link Light.TechniqueCommon.Ambient }
*
*/
public Light.TechniqueCommon.Ambient createLightTechniqueCommonAmbient() {
return new Light.TechniqueCommon.Ambient();
}
/**
* Create an instance of {@link ProfileGLES.Technique.Pass.LightEnable }
*
*/
public ProfileGLES.Technique.Pass.LightEnable createProfileGLESTechniquePassLightEnable() {
return new ProfileGLES.Technique.Pass.LightEnable();
}
/**
* Create an instance of {@link FxSampler1DCommon }
*
*/
public FxSampler1DCommon createFxSampler1DCommon() {
return new FxSampler1DCommon();
}
/**
* Create an instance of {@link LibraryLights }
*
*/
public LibraryLights createLibraryLights() {
return new LibraryLights();
}
/**
* Create an instance of {@link ProfileGLES.Technique.Pass.NormalizeEnable }
*
*/
public ProfileGLES.Technique.Pass.NormalizeEnable createProfileGLESTechniquePassNormalizeEnable() {
return new ProfileGLES.Technique.Pass.NormalizeEnable();
}
/**
* Create an instance of {@link ProfileGLES.Technique.Pass.LineWidth }
*
*/
public ProfileGLES.Technique.Pass.LineWidth createProfileGLESTechniquePassLineWidth() {
return new ProfileGLES.Technique.Pass.LineWidth();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.LightEnable }
*
*/
public ProfileCG.Technique.Pass.LightEnable createProfileCGTechniquePassLightEnable() {
return new ProfileCG.Technique.Pass.LightEnable();
}
/**
* Create an instance of {@link CommonNewparamType }
*
*/
public CommonNewparamType createCommonNewparamType() {
return new CommonNewparamType();
}
/**
* Create an instance of {@link FxSamplerCUBECommon }
*
*/
public FxSamplerCUBECommon createFxSamplerCUBECommon() {
return new FxSamplerCUBECommon();
}
/**
* Create an instance of {@link GlesTexenvCommandType }
*
*/
public GlesTexenvCommandType createGlesTexenvCommandType() {
return new GlesTexenvCommandType();
}
/**
* Create an instance of {@link InstanceEffect }
*
*/
public InstanceEffect createInstanceEffect() {
return new InstanceEffect();
}
/**
* Create an instance of {@link ProfileGLES.Technique.Pass.LightLinearAttenutation }
*
*/
public ProfileGLES.Technique.Pass.LightLinearAttenutation createProfileGLESTechniquePassLightLinearAttenutation() {
return new ProfileGLES.Technique.Pass.LightLinearAttenutation();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.LightSpecular }
*
*/
public ProfileCG.Technique.Pass.LightSpecular createProfileCGTechniquePassLightSpecular() {
return new ProfileCG.Technique.Pass.LightSpecular();
}
/**
* Create an instance of {@link GlSamplerDEPTH }
*
*/
public GlSamplerDEPTH createGlSamplerDEPTH() {
return new GlSamplerDEPTH();
}
/**
* Create an instance of {@link ProfileGLES.Technique.Pass.ShadeModel }
*
*/
public ProfileGLES.Technique.Pass.ShadeModel createProfileGLESTechniquePassShadeModel() {
return new ProfileGLES.Technique.Pass.ShadeModel();
}
/**
* Create an instance of {@link ProfileGLES.Technique.Pass.LightPosition }
*
*/
public ProfileGLES.Technique.Pass.LightPosition createProfileGLESTechniquePassLightPosition() {
return new ProfileGLES.Technique.Pass.LightPosition();
}
/**
* Create an instance of {@link BoolArray }
*
*/
public BoolArray createBoolArray() {
return new BoolArray();
}
/**
* Create an instance of {@link ProfileGLSL.Technique.Pass }
*
*/
public ProfileGLSL.Technique.Pass createProfileGLSLTechniquePass() {
return new ProfileGLSL.Technique.Pass();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.MaterialEmission }
*
*/
public ProfileCG.Technique.Pass.MaterialEmission createProfileCGTechniquePassMaterialEmission() {
return new ProfileCG.Technique.Pass.MaterialEmission();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.DepthFunc }
*
*/
public ProfileCG.Technique.Pass.DepthFunc createProfileCGTechniquePassDepthFunc() {
return new ProfileCG.Technique.Pass.DepthFunc();
}
/**
* Create an instance of {@link GlslNewarrayType }
*
*/
public GlslNewarrayType createGlslNewarrayType() {
return new GlslNewarrayType();
}
/**
* Create an instance of {@link FxSamplerRECTCommon }
*
*/
public FxSamplerRECTCommon createFxSamplerRECTCommon() {
return new FxSamplerRECTCommon();
}
/**
* Create an instance of {@link GlesTextureConstantType }
*
*/
public GlesTextureConstantType createGlesTextureConstantType() {
return new GlesTextureConstantType();
}
/**
* Create an instance of {@link LibraryAnimations }
*
*/
public LibraryAnimations createLibraryAnimations() {
return new LibraryAnimations();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.StencilFunc.Ref }
*
*/
public ProfileCG.Technique.Pass.StencilFunc.Ref createProfileCGTechniquePassStencilFuncRef() {
return new ProfileCG.Technique.Pass.StencilFunc.Ref();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.ShadeModel }
*
*/
public ProfileCG.Technique.Pass.ShadeModel createProfileCGTechniquePassShadeModel() {
return new ProfileCG.Technique.Pass.ShadeModel();
}
/**
* Create an instance of {@link ProfileCG }
*
*/
public ProfileCG createProfileCG() {
return new ProfileCG();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.PointSize }
*
*/
public ProfileCG.Technique.Pass.PointSize createProfileCGTechniquePassPointSize() {
return new ProfileCG.Technique.Pass.PointSize();
}
/**
* Create an instance of {@link CgSampler1D }
*
*/
public CgSampler1D createCgSampler1D() {
return new CgSampler1D();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.PolygonMode.Face }
*
*/
public ProfileCG.Technique.Pass.PolygonMode.Face createProfileCGTechniquePassPolygonModeFace() {
return new ProfileCG.Technique.Pass.PolygonMode.Face();
}
/**
* Create an instance of {@link ProfileGLES.Technique.Pass.StencilFunc.Mask }
*
*/
public ProfileGLES.Technique.Pass.StencilFunc.Mask createProfileGLESTechniquePassStencilFuncMask() {
return new ProfileGLES.Technique.Pass.StencilFunc.Mask();
}
/**
* Create an instance of {@link ProfileGLES.Technique.Pass.StencilFunc.Func }
*
*/
public ProfileGLES.Technique.Pass.StencilFunc.Func createProfileGLESTechniquePassStencilFuncFunc() {
return new ProfileGLES.Technique.Pass.StencilFunc.Func();
}
/**
* Create an instance of {@link FxSampler3DCommon }
*
*/
public FxSampler3DCommon createFxSampler3DCommon() {
return new FxSampler3DCommon();
}
/**
* Create an instance of {@link ProfileGLES.Technique.Pass.MaterialDiffuse }
*
*/
public ProfileGLES.Technique.Pass.MaterialDiffuse createProfileGLESTechniquePassMaterialDiffuse() {
return new ProfileGLES.Technique.Pass.MaterialDiffuse();
}
/**
* Create an instance of {@link ProfileGLES.Technique.Pass.CullFaceEnable }
*
*/
public ProfileGLES.Technique.Pass.CullFaceEnable createProfileGLESTechniquePassCullFaceEnable() {
return new ProfileGLES.Technique.Pass.CullFaceEnable();
}
/**
* Create an instance of {@link VisualScene.EvaluateScene }
*
*/
public VisualScene.EvaluateScene createVisualSceneEvaluateScene() {
return new VisualScene.EvaluateScene();
}
/**
* Create an instance of {@link ConvexMesh }
*
*/
public ConvexMesh createConvexMesh() {
return new ConvexMesh();
}
/**
* Create an instance of {@link CgSampler3D }
*
*/
public CgSampler3D createCgSampler3D() {
return new CgSampler3D();
}
/**
* Create an instance of {@link ProfileGLES.Technique.Pass.LightModelTwoSideEnable }
*
*/
public ProfileGLES.Technique.Pass.LightModelTwoSideEnable createProfileGLESTechniquePassLightModelTwoSideEnable() {
return new ProfileGLES.Technique.Pass.LightModelTwoSideEnable();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.Texture1D }
*
*/
public ProfileCG.Technique.Pass.Texture1D createProfileCGTechniquePassTexture1D() {
return new ProfileCG.Technique.Pass.Texture1D();
}
/**
* Create an instance of {@link Morph }
*
*/
public Morph createMorph() {
return new Morph();
}
/**
* Create an instance of {@link ProfileGLES.Technique.Pass.MaterialAmbient }
*
*/
public ProfileGLES.Technique.Pass.MaterialAmbient createProfileGLESTechniquePassMaterialAmbient() {
return new ProfileGLES.Technique.Pass.MaterialAmbient();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.PolygonSmoothEnable }
*
*/
public ProfileCG.Technique.Pass.PolygonSmoothEnable createProfileCGTechniquePassPolygonSmoothEnable() {
return new ProfileCG.Technique.Pass.PolygonSmoothEnable();
}
/**
* Create an instance of {@link FxSamplerDEPTHCommon }
*
*/
public FxSamplerDEPTHCommon createFxSamplerDEPTHCommon() {
return new FxSamplerDEPTHCommon();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.ProjectionMatrix }
*
*/
public ProfileCG.Technique.Pass.ProjectionMatrix createProfileCGTechniquePassProjectionMatrix() {
return new ProfileCG.Technique.Pass.ProjectionMatrix();
}
/**
* Create an instance of {@link FxSurfaceInitCubeCommon.Primary }
*
*/
public FxSurfaceInitCubeCommon.Primary createFxSurfaceInitCubeCommonPrimary() {
return new FxSurfaceInitCubeCommon.Primary();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.StencilFunc.Mask }
*
*/
public ProfileCG.Technique.Pass.StencilFunc.Mask createProfileCGTechniquePassStencilFuncMask() {
return new ProfileCG.Technique.Pass.StencilFunc.Mask();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.AlphaTestEnable }
*
*/
public ProfileCG.Technique.Pass.AlphaTestEnable createProfileCGTechniquePassAlphaTestEnable() {
return new ProfileCG.Technique.Pass.AlphaTestEnable();
}
/**
* Create an instance of {@link RigidConstraint.TechniqueCommon.Spring.Linear }
*
*/
public RigidConstraint.TechniqueCommon.Spring.Linear createRigidConstraintTechniqueCommonSpringLinear() {
return new RigidConstraint.TechniqueCommon.Spring.Linear();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.StencilOp.Zfail }
*
*/
public ProfileCG.Technique.Pass.StencilOp.Zfail createProfileCGTechniquePassStencilOpZfail() {
return new ProfileCG.Technique.Pass.StencilOp.Zfail();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.LogicOp }
*
*/
public ProfileCG.Technique.Pass.LogicOp createProfileCGTechniquePassLogicOp() {
return new ProfileCG.Technique.Pass.LogicOp();
}
/**
* Create an instance of {@link ProfileGLES.Technique.Pass.DepthRange }
*
*/
public ProfileGLES.Technique.Pass.DepthRange createProfileGLESTechniquePassDepthRange() {
return new ProfileGLES.Technique.Pass.DepthRange();
}
/**
* Create an instance of {@link CgNewarrayType }
*
*/
public CgNewarrayType createCgNewarrayType() {
return new CgNewarrayType();
}
/**
* Create an instance of {@link Camera.Optics.TechniqueCommon.Orthographic }
*
*/
public Camera.Optics.TechniqueCommon.Orthographic createCameraOpticsTechniqueCommonOrthographic() {
return new Camera.Optics.TechniqueCommon.Orthographic();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.ColorMask }
*
*/
public ProfileCG.Technique.Pass.ColorMask createProfileCGTechniquePassColorMask() {
return new ProfileCG.Technique.Pass.ColorMask();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.StencilMask }
*
*/
public ProfileCG.Technique.Pass.StencilMask createProfileCGTechniquePassStencilMask() {
return new ProfileCG.Technique.Pass.StencilMask();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.TextureCUBEEnable }
*
*/
public ProfileCG.Technique.Pass.TextureCUBEEnable createProfileCGTechniquePassTextureCUBEEnable() {
return new ProfileCG.Technique.Pass.TextureCUBEEnable();
}
/**
* Create an instance of {@link ProfileGLES.Technique.Pass.AlphaFunc }
*
*/
public ProfileGLES.Technique.Pass.AlphaFunc createProfileGLESTechniquePassAlphaFunc() {
return new ProfileGLES.Technique.Pass.AlphaFunc();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.DepthMask }
*
*/
public ProfileCG.Technique.Pass.DepthMask createProfileCGTechniquePassDepthMask() {
return new ProfileCG.Technique.Pass.DepthMask();
}
/**
* Create an instance of {@link ProfileGLES.Technique.Pass.PointSizeMin }
*
*/
public ProfileGLES.Technique.Pass.PointSizeMin createProfileGLESTechniquePassPointSizeMin() {
return new ProfileGLES.Technique.Pass.PointSizeMin();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.Scissor }
*
*/
public ProfileCG.Technique.Pass.Scissor createProfileCGTechniquePassScissor() {
return new ProfileCG.Technique.Pass.Scissor();
}
/**
* Create an instance of {@link FxColortargetCommon }
*
*/
public FxColortargetCommon createFxColortargetCommon() {
return new FxColortargetCommon();
}
/**
* Create an instance of {@link ProfileGLES.Technique.Pass.ColorMaterialEnable }
*
*/
public ProfileGLES.Technique.Pass.ColorMaterialEnable createProfileGLESTechniquePassColorMaterialEnable() {
return new ProfileGLES.Technique.Pass.ColorMaterialEnable();
}
/**
* Create an instance of {@link ProfileGLES.Technique.Pass.PointSmoothEnable }
*
*/
public ProfileGLES.Technique.Pass.PointSmoothEnable createProfileGLESTechniquePassPointSmoothEnable() {
return new ProfileGLES.Technique.Pass.PointSmoothEnable();
}
/**
* Create an instance of {@link ProfileGLES.Technique.Pass.StencilTestEnable }
*
*/
public ProfileGLES.Technique.Pass.StencilTestEnable createProfileGLESTechniquePassStencilTestEnable() {
return new ProfileGLES.Technique.Pass.StencilTestEnable();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.TextureEnvColor }
*
*/
public ProfileCG.Technique.Pass.TextureEnvColor createProfileCGTechniquePassTextureEnvColor() {
return new ProfileCG.Technique.Pass.TextureEnvColor();
}
/**
* Create an instance of {@link GlslSetarrayType }
*
*/
public GlslSetarrayType createGlslSetarrayType() {
return new GlslSetarrayType();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.BlendEquationSeparate.Alpha }
*
*/
public ProfileCG.Technique.Pass.BlendEquationSeparate.Alpha createProfileCGTechniquePassBlendEquationSeparateAlpha() {
return new ProfileCG.Technique.Pass.BlendEquationSeparate.Alpha();
}
/**
* Create an instance of {@link RigidConstraint.TechniqueCommon.Enabled }
*
*/
public RigidConstraint.TechniqueCommon.Enabled createRigidConstraintTechniqueCommonEnabled() {
return new RigidConstraint.TechniqueCommon.Enabled();
}
/**
* Create an instance of {@link Lookat }
*
*/
public Lookat createLookat() {
return new Lookat();
}
/**
* Create an instance of {@link ProfileGLES.Technique.Pass.ModelViewMatrix }
*
*/
public ProfileGLES.Technique.Pass.ModelViewMatrix createProfileGLESTechniquePassModelViewMatrix() {
return new ProfileGLES.Technique.Pass.ModelViewMatrix();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.ClearColor }
*
*/
public ProfileCG.Technique.Pass.ClearColor createProfileCGTechniquePassClearColor() {
return new ProfileCG.Technique.Pass.ClearColor();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.BlendFuncSeparate.SrcAlpha }
*
*/
public ProfileCG.Technique.Pass.BlendFuncSeparate.SrcAlpha createProfileCGTechniquePassBlendFuncSeparateSrcAlpha() {
return new ProfileCG.Technique.Pass.BlendFuncSeparate.SrcAlpha();
}
/**
* Create an instance of {@link CgSetparam }
*
*/
public CgSetparam createCgSetparam() {
return new CgSetparam();
}
/**
* Create an instance of {@link CommonColorOrTextureType }
*
*/
public CommonColorOrTextureType createCommonColorOrTextureType() {
return new CommonColorOrTextureType();
}
/**
* Create an instance of {@link FxClearstencilCommon }
*
*/
public FxClearstencilCommon createFxClearstencilCommon() {
return new FxClearstencilCommon();
}
/**
* Create an instance of {@link FxClearcolorCommon }
*
*/
public FxClearcolorCommon createFxClearcolorCommon() {
return new FxClearcolorCommon();
}
/**
* Create an instance of {@link ProfileGLES.Technique.Pass.LightingEnable }
*
*/
public ProfileGLES.Technique.Pass.LightingEnable createProfileGLESTechniquePassLightingEnable() {
return new ProfileGLES.Technique.Pass.LightingEnable();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.FrontFace }
*
*/
public ProfileCG.Technique.Pass.FrontFace createProfileCGTechniquePassFrontFace() {
return new ProfileCG.Technique.Pass.FrontFace();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.PolygonOffset }
*
*/
public ProfileCG.Technique.Pass.PolygonOffset createProfileCGTechniquePassPolygonOffset() {
return new ProfileCG.Technique.Pass.PolygonOffset();
}
/**
* Create an instance of {@link ProfileGLES.Technique.Pass.MultisampleEnable }
*
*/
public ProfileGLES.Technique.Pass.MultisampleEnable createProfileGLESTechniquePassMultisampleEnable() {
return new ProfileGLES.Technique.Pass.MultisampleEnable();
}
/**
* Create an instance of {@link ProfileGLES }
*
*/
public ProfileGLES createProfileGLES() {
return new ProfileGLES();
}
/**
* Create an instance of {@link Channel }
*
*/
public Channel createChannel() {
return new Channel();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.AlphaFunc }
*
*/
public ProfileCG.Technique.Pass.AlphaFunc createProfileCGTechniquePassAlphaFunc() {
return new ProfileCG.Technique.Pass.AlphaFunc();
}
/**
* Create an instance of {@link GlSamplerRECT }
*
*/
public GlSamplerRECT createGlSamplerRECT() {
return new GlSamplerRECT();
}
/**
* Create an instance of {@link InstanceEffect.Setparam }
*
*/
public InstanceEffect.Setparam createInstanceEffectSetparam() {
return new InstanceEffect.Setparam();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.Shader.Name }
*
*/
public ProfileCG.Technique.Pass.Shader.Name createProfileCGTechniquePassShaderName() {
return new ProfileCG.Technique.Pass.Shader.Name();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.LightModelTwoSideEnable }
*
*/
public ProfileCG.Technique.Pass.LightModelTwoSideEnable createProfileCGTechniquePassLightModelTwoSideEnable() {
return new ProfileCG.Technique.Pass.LightModelTwoSideEnable();
}
/**
* Create an instance of {@link Image }
*
*/
public Image createImage() {
return new Image();
}
/**
* Create an instance of {@link Rotate }
*
*/
public Rotate createRotate() {
return new Rotate();
}
/**
* Create an instance of {@link GlslSetparam }
*
*/
public GlslSetparam createGlslSetparam() {
return new GlslSetparam();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.LineWidth }
*
*/
public ProfileCG.Technique.Pass.LineWidth createProfileCGTechniquePassLineWidth() {
return new ProfileCG.Technique.Pass.LineWidth();
}
/**
* Create an instance of {@link Lines }
*
*/
public Lines createLines() {
return new Lines();
}
/**
* Create an instance of {@link FxSurfaceInitPlanarCommon }
*
*/
public FxSurfaceInitPlanarCommon createFxSurfaceInitPlanarCommon() {
return new FxSurfaceInitPlanarCommon();
}
/**
* Create an instance of {@link FxSurfaceInitPlanarCommon.All }
*
*/
public FxSurfaceInitPlanarCommon.All createFxSurfaceInitPlanarCommonAll() {
return new FxSurfaceInitPlanarCommon.All();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.FogCoordSrc }
*
*/
public ProfileCG.Technique.Pass.FogCoordSrc createProfileCGTechniquePassFogCoordSrc() {
return new ProfileCG.Technique.Pass.FogCoordSrc();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.FogStart }
*
*/
public ProfileCG.Technique.Pass.FogStart createProfileCGTechniquePassFogStart() {
return new ProfileCG.Technique.Pass.FogStart();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.StencilFuncSeparate.Front }
*
*/
public ProfileCG.Technique.Pass.StencilFuncSeparate.Front createProfileCGTechniquePassStencilFuncSeparateFront() {
return new ProfileCG.Technique.Pass.StencilFuncSeparate.Front();
}
/**
* Create an instance of {@link InstanceGeometry }
*
*/
public InstanceGeometry createInstanceGeometry() {
return new InstanceGeometry();
}
/**
* Create an instance of {@link BindMaterial }
*
*/
public BindMaterial createBindMaterial() {
return new BindMaterial();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.TextureDEPTHEnable }
*
*/
public ProfileCG.Technique.Pass.TextureDEPTHEnable createProfileCGTechniquePassTextureDEPTHEnable() {
return new ProfileCG.Technique.Pass.TextureDEPTHEnable();
}
/**
* Create an instance of {@link ProfileGLES.Technique.Pass.SampleAlphaToCoverageEnable }
*
*/
public ProfileGLES.Technique.Pass.SampleAlphaToCoverageEnable createProfileGLESTechniquePassSampleAlphaToCoverageEnable() {
return new ProfileGLES.Technique.Pass.SampleAlphaToCoverageEnable();
}
/**
* Create an instance of {@link RigidConstraint.TechniqueCommon }
*
*/
public RigidConstraint.TechniqueCommon createRigidConstraintTechniqueCommon() {
return new RigidConstraint.TechniqueCommon();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.BlendColor }
*
*/
public ProfileCG.Technique.Pass.BlendColor createProfileCGTechniquePassBlendColor() {
return new ProfileCG.Technique.Pass.BlendColor();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.LightPosition }
*
*/
public ProfileCG.Technique.Pass.LightPosition createProfileCGTechniquePassLightPosition() {
return new ProfileCG.Technique.Pass.LightPosition();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.LightingEnable }
*
*/
public ProfileCG.Technique.Pass.LightingEnable createProfileCGTechniquePassLightingEnable() {
return new ProfileCG.Technique.Pass.LightingEnable();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.PolygonMode.Mode }
*
*/
public ProfileCG.Technique.Pass.PolygonMode.Mode createProfileCGTechniquePassPolygonModeMode() {
return new ProfileCG.Technique.Pass.PolygonMode.Mode();
}
/**
* Create an instance of {@link CgSurfaceType.Generator }
*
*/
public CgSurfaceType.Generator createCgSurfaceTypeGenerator() {
return new CgSurfaceType.Generator();
}
/**
* Create an instance of {@link ProfileGLES.Technique.Pass.ClipPlaneEnable }
*
*/
public ProfileGLES.Technique.Pass.ClipPlaneEnable createProfileGLESTechniquePassClipPlaneEnable() {
return new ProfileGLES.Technique.Pass.ClipPlaneEnable();
}
/**
* Create an instance of {@link ProfileGLES.Technique.Pass.LightAmbient }
*
*/
public ProfileGLES.Technique.Pass.LightAmbient createProfileGLESTechniquePassLightAmbient() {
return new ProfileGLES.Technique.Pass.LightAmbient();
}
/**
* Create an instance of {@link ProfileCOMMON.Technique.Constant }
*
*/
public ProfileCOMMON.Technique.Constant createProfileCOMMONTechniqueConstant() {
return new ProfileCOMMON.Technique.Constant();
}
/**
* Create an instance of {@link ProfileGLES.Technique.Pass.LightSpotDirection }
*
*/
public ProfileGLES.Technique.Pass.LightSpotDirection createProfileGLESTechniquePassLightSpotDirection() {
return new ProfileGLES.Technique.Pass.LightSpotDirection();
}
/**
* Create an instance of {@link ProfileGLES.Technique.Pass.ScissorTestEnable }
*
*/
public ProfileGLES.Technique.Pass.ScissorTestEnable createProfileGLESTechniquePassScissorTestEnable() {
return new ProfileGLES.Technique.Pass.ScissorTestEnable();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.StencilFuncSeparate }
*
*/
public ProfileCG.Technique.Pass.StencilFuncSeparate createProfileCGTechniquePassStencilFuncSeparate() {
return new ProfileCG.Technique.Pass.StencilFuncSeparate();
}
/**
* Create an instance of {@link ProfileGLES.Technique.Pass.StencilFunc.Ref }
*
*/
public ProfileGLES.Technique.Pass.StencilFunc.Ref createProfileGLESTechniquePassStencilFuncRef() {
return new ProfileGLES.Technique.Pass.StencilFunc.Ref();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.BlendFunc.Src }
*
*/
public ProfileCG.Technique.Pass.BlendFunc.Src createProfileCGTechniquePassBlendFuncSrc() {
return new ProfileCG.Technique.Pass.BlendFunc.Src();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.PointSizeMax }
*
*/
public ProfileCG.Technique.Pass.PointSizeMax createProfileCGTechniquePassPointSizeMax() {
return new ProfileCG.Technique.Pass.PointSizeMax();
}
/**
* Create an instance of {@link FxCodeProfile }
*
*/
public FxCodeProfile createFxCodeProfile() {
return new FxCodeProfile();
}
/**
* Create an instance of {@link LibraryGeometries }
*
*/
public LibraryGeometries createLibraryGeometries() {
return new LibraryGeometries();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.DitherEnable }
*
*/
public ProfileCG.Technique.Pass.DitherEnable createProfileCGTechniquePassDitherEnable() {
return new ProfileCG.Technique.Pass.DitherEnable();
}
/**
* Create an instance of {@link ProfileGLES.Technique.Pass.BlendFunc }
*
*/
public ProfileGLES.Technique.Pass.BlendFunc createProfileGLESTechniquePassBlendFunc() {
return new ProfileGLES.Technique.Pass.BlendFunc();
}
/**
* Create an instance of {@link ProfileGLES.Technique.Pass.LightConstantAttenuation }
*
*/
public ProfileGLES.Technique.Pass.LightConstantAttenuation createProfileGLESTechniquePassLightConstantAttenuation() {
return new ProfileGLES.Technique.Pass.LightConstantAttenuation();
}
/**
* Create an instance of {@link GlesTexcombinerArgumentRGBType }
*
*/
public GlesTexcombinerArgumentRGBType createGlesTexcombinerArgumentRGBType() {
return new GlesTexcombinerArgumentRGBType();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.BlendFunc }
*
*/
public ProfileCG.Technique.Pass.BlendFunc createProfileCGTechniquePassBlendFunc() {
return new ProfileCG.Technique.Pass.BlendFunc();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.CullFaceEnable }
*
*/
public ProfileCG.Technique.Pass.CullFaceEnable createProfileCGTechniquePassCullFaceEnable() {
return new ProfileCG.Technique.Pass.CullFaceEnable();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.StencilOp.Zpass }
*
*/
public ProfileCG.Technique.Pass.StencilOp.Zpass createProfileCGTechniquePassStencilOpZpass() {
return new ProfileCG.Technique.Pass.StencilOp.Zpass();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.StencilFuncSeparate.Back }
*
*/
public ProfileCG.Technique.Pass.StencilFuncSeparate.Back createProfileCGTechniquePassStencilFuncSeparateBack() {
return new ProfileCG.Technique.Pass.StencilFuncSeparate.Back();
}
/**
* Create an instance of {@link ProfileGLES.Technique.Pass.SampleAlphaToOneEnable }
*
*/
public ProfileGLES.Technique.Pass.SampleAlphaToOneEnable createProfileGLESTechniquePassSampleAlphaToOneEnable() {
return new ProfileGLES.Technique.Pass.SampleAlphaToOneEnable();
}
/**
* Create an instance of {@link TaperedCapsule }
*
*/
public TaperedCapsule createTaperedCapsule() {
return new TaperedCapsule();
}
/**
* Create an instance of {@link PhysicsModel }
*
*/
public PhysicsModel createPhysicsModel() {
return new PhysicsModel();
}
/**
* Create an instance of {@link Linestrips }
*
*/
public Linestrips createLinestrips() {
return new Linestrips();
}
/**
* Create an instance of {@link GlSampler2D }
*
*/
public GlSampler2D createGlSampler2D() {
return new GlSampler2D();
}
/**
* Create an instance of {@link GlesTexturePipeline }
*
*/
public GlesTexturePipeline createGlesTexturePipeline() {
return new GlesTexturePipeline();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.ColorMaterialEnable }
*
*/
public ProfileCG.Technique.Pass.ColorMaterialEnable createProfileCGTechniquePassColorMaterialEnable() {
return new ProfileCG.Technique.Pass.ColorMaterialEnable();
}
/**
* Create an instance of {@link FxNewparamCommon }
*
*/
public FxNewparamCommon createFxNewparamCommon() {
return new FxNewparamCommon();
}
/**
* Create an instance of {@link AnimationClip }
*
*/
public AnimationClip createAnimationClip() {
return new AnimationClip();
}
/**
* Create an instance of {@link VisualScene }
*
*/
public VisualScene createVisualScene() {
return new VisualScene();
}
/**
* Create an instance of {@link ProfileGLSL }
*
*/
public ProfileGLSL createProfileGLSL() {
return new ProfileGLSL();
}
/**
* Create an instance of {@link CgSamplerRECT }
*
*/
public CgSamplerRECT createCgSamplerRECT() {
return new CgSamplerRECT();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.FogEnable }
*
*/
public ProfileCG.Technique.Pass.FogEnable createProfileCGTechniquePassFogEnable() {
return new ProfileCG.Technique.Pass.FogEnable();
}
/**
* Create an instance of {@link NameArray }
*
*/
public NameArray createNameArray() {
return new NameArray();
}
/**
* Create an instance of {@link Controller }
*
*/
public Controller createController() {
return new Controller();
}
/**
* Create an instance of {@link ProfileCOMMON.Technique.Blinn }
*
*/
public ProfileCOMMON.Technique.Blinn createProfileCOMMONTechniqueBlinn() {
return new ProfileCOMMON.Technique.Blinn();
}
/**
* Create an instance of {@link TargetableFloat }
*
*/
public TargetableFloat createTargetableFloat() {
return new TargetableFloat();
}
/**
* Create an instance of {@link Source }
*
*/
public Source createSource() {
return new Source();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.ScissorTestEnable }
*
*/
public ProfileCG.Technique.Pass.ScissorTestEnable createProfileCGTechniquePassScissorTestEnable() {
return new ProfileCG.Technique.Pass.ScissorTestEnable();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.MultisampleEnable }
*
*/
public ProfileCG.Technique.Pass.MultisampleEnable createProfileCGTechniquePassMultisampleEnable() {
return new ProfileCG.Technique.Pass.MultisampleEnable();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.LogicOpEnable }
*
*/
public ProfileCG.Technique.Pass.LogicOpEnable createProfileCGTechniquePassLogicOpEnable() {
return new ProfileCG.Technique.Pass.LogicOpEnable();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.AlphaFunc.Func }
*
*/
public ProfileCG.Technique.Pass.AlphaFunc.Func createProfileCGTechniquePassAlphaFuncFunc() {
return new ProfileCG.Technique.Pass.AlphaFunc.Func();
}
/**
* Create an instance of {@link InstanceRigidConstraint }
*
*/
public InstanceRigidConstraint createInstanceRigidConstraint() {
return new InstanceRigidConstraint();
}
/**
* Create an instance of {@link CgSetuserType }
*
*/
public CgSetuserType createCgSetuserType() {
return new CgSetuserType();
}
/**
* Create an instance of {@link Skin.VertexWeights }
*
*/
public Skin.VertexWeights createSkinVertexWeights() {
return new Skin.VertexWeights();
}
/**
* Create an instance of {@link PhysicsMaterial.TechniqueCommon }
*
*/
public PhysicsMaterial.TechniqueCommon createPhysicsMaterialTechniqueCommon() {
return new PhysicsMaterial.TechniqueCommon();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.BlendEquationSeparate }
*
*/
public ProfileCG.Technique.Pass.BlendEquationSeparate createProfileCGTechniquePassBlendEquationSeparate() {
return new ProfileCG.Technique.Pass.BlendEquationSeparate();
}
/**
* Create an instance of {@link ProfileGLES.Technique.Pass.PolygonOffsetFillEnable }
*
*/
public ProfileGLES.Technique.Pass.PolygonOffsetFillEnable createProfileGLESTechniquePassPolygonOffsetFillEnable() {
return new ProfileGLES.Technique.Pass.PolygonOffsetFillEnable();
}
/**
* Create an instance of {@link ProfileGLES.Technique.Pass.PointSize }
*
*/
public ProfileGLES.Technique.Pass.PointSize createProfileGLESTechniquePassPointSize() {
return new ProfileGLES.Technique.Pass.PointSize();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.StencilTestEnable }
*
*/
public ProfileCG.Technique.Pass.StencilTestEnable createProfileCGTechniquePassStencilTestEnable() {
return new ProfileCG.Technique.Pass.StencilTestEnable();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.Texture2D }
*
*/
public ProfileCG.Technique.Pass.Texture2D createProfileCGTechniquePassTexture2D() {
return new ProfileCG.Technique.Pass.Texture2D();
}
/**
* Create an instance of {@link ProfileGLES.Technique.Pass.AlphaFunc.Value }
*
*/
public ProfileGLES.Technique.Pass.AlphaFunc.Value createProfileGLESTechniquePassAlphaFuncValue() {
return new ProfileGLES.Technique.Pass.AlphaFunc.Value();
}
/**
* Create an instance of {@link GlesTexcombinerCommandAlphaType }
*
*/
public GlesTexcombinerCommandAlphaType createGlesTexcombinerCommandAlphaType() {
return new GlesTexcombinerCommandAlphaType();
}
/**
* Create an instance of {@link Asset.Contributor }
*
*/
public Asset.Contributor createAssetContributor() {
return new Asset.Contributor();
}
/**
* Create an instance of {@link ProfileGLES.Technique.Pass.MaterialShininess }
*
*/
public ProfileGLES.Technique.Pass.MaterialShininess createProfileGLESTechniquePassMaterialShininess() {
return new ProfileGLES.Technique.Pass.MaterialShininess();
}
/**
* Create an instance of {@link Extra }
*
*/
public Extra createExtra() {
return new Extra();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.LightSpotCutoff }
*
*/
public ProfileCG.Technique.Pass.LightSpotCutoff createProfileCGTechniquePassLightSpotCutoff() {
return new ProfileCG.Technique.Pass.LightSpotCutoff();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.StencilOpSeparate.Face }
*
*/
public ProfileCG.Technique.Pass.StencilOpSeparate.Face createProfileCGTechniquePassStencilOpSeparateFace() {
return new ProfileCG.Technique.Pass.StencilOpSeparate.Face();
}
/**
* Create an instance of {@link IntArray }
*
*/
public IntArray createIntArray() {
return new IntArray();
}
/**
* Create an instance of {@link ProfileCG.Technique.Pass.NormalizeEnable }
*
*/
public ProfileCG.Technique.Pass.NormalizeEnable createProfileCGTechniquePassNormalizeEnable() {
return new ProfileCG.Technique.Pass.NormalizeEnable();
}
/**
* Create an instance of {@link Camera.Imager }
*
*/
public Camera.Imager createCameraImager() {
return new Camera.Imager();
}
/**
* Create an instance of {@link InputLocalOffset }
*
*/
public InputLocalOffset createInputLocalOffset() {
return new InputLocalOffset();
}
/**
* Create an instance of {@link JAXBElement }{@code <}{@link List }{@code <}{@link java.lang.Float }{@code >}{@code >}}
*
*/
@XmlElementDecl(namespace = "http://www.collada.org/2005/11/COLLADASchema", name = "float2x2", scope = GlslSetarrayType.class)
public JAXBElement> createGlslSetarrayTypeFloat2X2(List
>(_GlslSetarrayTypeFloat2X2_QNAME, ((Class) List.class), GlslSetarrayType.class, ((List
> createGlslSetarrayTypeFloat4(List
>(_GlslSetarrayTypeFloat4_QNAME, ((Class) List.class), GlslSetarrayType.class, ((List
> createGlslSetarrayTypeInt2(List
>(_GlslSetarrayTypeInt2_QNAME, ((Class) List.class), GlslSetarrayType.class, ((List
> createGlslSetarrayTypeInt3(List
>(_GlslSetarrayTypeInt3_QNAME, ((Class) List.class), GlslSetarrayType.class, ((List
> createGlslSetarrayTypeInt4(List
>(_GlslSetarrayTypeInt4_QNAME, ((Class) List.class), GlslSetarrayType.class, ((List
> createGlslSetarrayTypeFloat3X3(List
>(_GlslSetarrayTypeFloat3X3_QNAME, ((Class) List.class), GlslSetarrayType.class, ((List
> createGlslSetarrayTypeFloat2(List
>(_GlslSetarrayTypeFloat2_QNAME, ((Class) List.class), GlslSetarrayType.class, ((List
> createGlslSetarrayTypeBool3(List
>(_GlslSetarrayTypeBool3_QNAME, ((Class) List.class), GlslSetarrayType.class, ((List
> createGlslSetarrayTypeBool2(List
>(_GlslSetarrayTypeBool2_QNAME, ((Class) List.class), GlslSetarrayType.class, ((List
> createGlslSetarrayTypeFloat3(List
>(_GlslSetarrayTypeFloat3_QNAME, ((Class) List.class), GlslSetarrayType.class, ((List
> createGlslSetarrayTypeBool4(List
>(_GlslSetarrayTypeBool4_QNAME, ((Class) List.class), GlslSetarrayType.class, ((List
> createGlslSetarrayTypeFloat4X4(List
>(_GlslSetarrayTypeFloat4X4_QNAME, ((Class) List.class), GlslSetarrayType.class, ((List